You are viewing a potentially older version of this package. View all versions.
Infixo-Info_Loom-0.3.0 icon

Info Loom

Adds new UI screens with some extra information.

Date uploaded 2 years ago
Version 0.3.0
Download link Infixo-Info_Loom-0.3.0.zip
Downloads 1932
Dependency string Infixo-Info_Loom-0.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Cities2Modding-HookUI-1.1.0 icon
Cities2Modding-HookUI

Allows mod authors to inject their own UI into the existing CS2 game UI

Preferred version: 1.1.0

README

InfoLoom

InfoLoom is a Cities Skylines 2 mod that adds new UI windows with extra information. Currently:

  • Demand factors
  • (w.i.p.) Demographics
  • Workforce structure
  • Workplaces distribution

Features

Demand factors

  • Shows individual demand factor VALUES for each demand type. Helpful to learn actual importance of each factor.
  • Enables showing all demand factors, not only 5. Useful for industrial demand which is the only one that utilizes up yo 7 factors.
  • Additional section shows directly building demand for each zone type and STORAGE demand. Please note that the "main" demand factor is actually a building demand, however UI shows it as moving. In fact it doesn't move, it is just a visualization.
  • Also, industrial demand is a higher value from the two: industrial building demand and storage demand.

Demand factors

Workforce structure

  • Shows workforce structure by education level.
  • Total: all potential workers, i.e. teens and adults, excluding students, that are moved in and moving away.
  • Under: cims working on positions below their education level.
  • Outside: cims working outside of the city.
  • Homeless: unemployed cims with no home.

Workplaces distribution

  • Shows available workplaces split into: city services, commercial sales, commercial leisure, industry extractors, industry manufacturing, and office.
  • Leisure are commercial companies selling immaterial resurces.

Workforce and Workplaces

Resources consumption

  • This feature is disabled by default because it changes the data shown on the vanilla UI. Enable it in the config file by setting SeparateConsumption to true.
  • Instead of showing surplus and deficit, the production UI will show commercial consumption and industrial consumption. It is imho much more informative than just surplus/deficit, because it also tells what causes said surplus or deficit.
  • Disclaimer. I don't yet how to change existing UI, so the titles "Surplus" and "Deficit" will still be there. Sorry.

Resources consumption

Technical

Requirements and Compatibility

  • Cities Skylines II v1.0.18f1 or later; check GitHub or Discord if the mod is compatible with the latest game version.
  • BepInEx 5.
  • HookUI v0.3.5 or later.
  • The mod does NOT modify savefiles.
  • The mod does NOT modify any game systems.

Installation

  1. Place the InfoLoom.dll file in your BepInEx Plugins folder.
  2. The config file is automatically created in BepInEx/config folder when the game is run once.

Known Issues

  • Nothing atm.

Changelog

  • v0.3.0 (2023-12-20)
    • New features: worforce structure and workplaces distribution.
  • v0.2.2 (2023-12-17)
    • Demand factors window is reformatted, to be more aligned with game's visual style.
    • New features: shows all factors, building demand and resources consumption.
  • v0.1.0 (2023-12-16)
    • Initial build, includes Demand Factors.

Support

Disclaimers and Notes