Mods that depend on BepInExPack
Traducción al español para ULTRAKILL diseñada al estándar de localización profesional. / Spanish localization for ULTRAKILL, designed following the standards of a professional localization.
Last updated: a day ago
Inspect your teammates' equipped upgrades directly in the Tab map screen.
Last updated: a day ago
Hold a Cosmetic Crate and press E to cash it in instantly - no extraction point needed. Works for the whole lobby.
Last updated: a day ago
A library used by CybergrindMusicExplorer downloader. Does NOTHING by itself.
Last updated: a day ago
Silly and cursed custom textures for soda cans and coffee mugs.
Last updated: a day ago
Adds Restart Ring to the pause menu outside combat, undoing shop purchases, event choices and path picks back to the end of your last battle -- or to the start of the run. Battles you already won stay won.
Last updated: a day ago
Highlights on the map which branch matches the Inscryption event's secret code, so the code is actually usable. Configurable halo colour and strength, a badge, or an unmissable marker.
Last updated: a day ago
Adds an Infuse service to the Merchant of Steel: sacrifice a unit to infuse its essence into another unit. 100 gold the first time, then 150, 200, 250 and 300. Essences from EssenceData.
Last updated: a day ago
Adds a third Hybrid state to the in-battle forge toggle: forges as normal, but spends no Forge Points on cheap swarm units. Skips Morsels, Imps, Whelps and Stewards by default, and the list is configurable.
Last updated: a day ago
Mod focused on providing many upgrades which are purchaseable from the terminal through an interactive application. Most if not all of the available upgrades are configurable to allow customized experiences to everyone's liking.
Last updated: a day ago
Event tweaks: with Heph as champion, Heph's Blueprints offers all three floor mods and then Heph's Hammer, and comes up more often. A unit wearing Archus' Wing can hand it back to Archus instead of paying Pyre health.
Last updated: a day ago
Divine Temple map nodes in the centre of the rings, as in Monster Train 1's Last Divinity: fuse two units or lay a spell on a Pact altar. Hosts More Events Reloaded's Divine Altar event.
Last updated: a day ago
A rebalance pass on Monster Train 2's vanilla cards, equipment, rooms and relics: buffs to the cards nobody plays, a few nerfs, every change listed in the README. Suggestions welcome in the linked spreadsheet.
Last updated: a day ago
Seven interface fixes in one: faster Titan transitions, gold glow on Greed-paying Blights, a Hybrid forge toggle, the Inscryption path on the map, a reroll warning, Judge's Scales picked at once, and a 6-column deck screen.
Last updated: a day ago
The Merchants of Steel and Magic stock six upgrades instead of four, shown in three columns.
Last updated: a day ago
A fuel modification mod for Schedule 1.
Last updated: a day ago
Adds Scraps for me and my friends into the facilities.
Last updated: a day ago
Every second there's a 1/1000 chance the skeleton runs across your screen.
Last updated: a day ago
[v81] WIP!! Spawn Scraps + Masked at the Oxyde Ship crash site, along with some misc changes. Configurable.
Last updated: a day ago
Client-side accessibility tools: sound direction signals, camera comfort adjustments, and hold-to-zoom.
Last updated: a day ago
A client-side run companion with a loot journal, private notes, lobby roster, navigation tools, and round recap.
Last updated: a day ago
A multiplayer helper bundle with crew checklist, teammate status, welcome chat, and shared ping wheel.
Last updated: a day ago
Initial release: per-character gift roster, loved/liked suggestions with icons, preferred gifts, heart bars, gifted-today tracking, priority sort, Ctrl+G UI, 16 languages. Optional Birthday Reminder, Sun Haven Todo, and Haven's Almanac.
Last updated: a day ago