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InputAPI Fixed
Unofficial fix of InputAPI for the current (Unity 6) Content Warning: modded keybinds (e.g. Push) work again.
| Date uploaded | 21 hours ago |
| Version | 1.0.2 |
| Download link | ElfDevelop-InputAPI_Fixed-1.0.2.zip |
| Downloads | 14 |
| Dependency string | ElfDevelop-InputAPI_Fixed-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
InputAPI (Fixed)
Fixed by ElfDevelop
Unofficial fix of InputAPI by VisualError (Ryokune). All credit for the mod goes to the original author.
What was fixed (1.0.2)
- The SettingsHandler constructor transpiler matched IL that no longer exists and produced invalid IL. That also broke every other mod patching the same constructor (DB's Content API, Kill_Button, RagdollAnywhere). Replaced with a postfix that registers keybinds through
AddSetting. - Inputs marked
[ContentWarningSetting]are created by the game itself; a second instance of the same type is no longer added, so keys do not fire twice or show twice in the menu. - Keys bind to their own setting right away instead of waiting for
GlobalInputHandler.OnCreated.
Install
- Use it instead of the original InputAPI (same plugin GUID; if both are installed, BepInEx loads only the newer version).
- Everyone in the lobby should use the same version.
CHANGELOG
1.0.2
- The SettingsHandler constructor transpiler matched IL that no longer exists and produced invalid IL. That also broke every other mod patching the same constructor (DB's Content API, Kill_Button, RagdollAnywhere). Replaced with a postfix that registers keybinds through
AddSetting. - Inputs marked
[ContentWarningSetting]are created by the game itself; a second instance of the same type is no longer added, so keys do not fire twice or show twice in the menu. - Keys bind to their own setting right away instead of waiting for
GlobalInputHandler.OnCreated.