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ModSync
Checks that everyone in the lobby has the same mods and versions as the host and shows one window with what is missing or different.
By ElfDevelop
| Date uploaded | 20 hours ago |
| Version | 1.1.0 |
| Download link | ElfDevelop-ModSync-1.1.0.zip |
| Downloads | 27 |
| Dependency string | ElfDevelop-ModSync-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
ModSync
by ElfDevelop
Checks that everyone in the lobby plays with the same mods as the host.
The host's mods are the reference:
- Every player compares their BepInEx mods with the host's and, if anything differs, sees one window about themselves: mods they are missing, mods only they have, and mods with a different version.
- The host sees one window that sums up every player who differs. When more players join, the window is shown again with the updated list.
- Players who match the host see nothing.
If the host or a player doesn't have ModSync, that is reported after 15 seconds.
Nothing is blocked or kicked, it only tells you what to fix. If the host changes, everyone is compared with the new host.
Settings (BepInEx/config/ElfDevelop.ModSync.cfg)
IgnoredPlugins: comma-separated plugin GUIDs to skip (client-side mods like the configuration manager).PeerTimeoutSeconds: how long to wait for another player's list (default 15).Language:auto,ruoren.
Install it for every player.
CHANGELOG
1.1.0
- Everyone is compared with the host only. Each player gets one window about themselves, the host gets one window summing up every player who differs.
- Re-checks when the host changes.
1.0.1
- The window lists every difference instead of cutting each section at 8.
1.0.0
- First release.