You are viewing a potentially older version of this package. View all versions.
HungryMuttis-Tweaks-3.0.0 icon

Tweaks

Some customizable tweaks for Content Warning. Features: don't consume oxygen when dead; give oxygen upon revival; refill oxygen; change amount of initial oxygen and more. Adds custom commands and console.

Date uploaded a year ago
Version 3.0.0
Download link HungryMuttis-Tweaks-3.0.0.zip
Downloads 170
Dependency string HungryMuttis-Tweaks-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
RugbugRedfern-MyceliumNetworking-1.0.14 icon
RugbugRedfern-MyceliumNetworking

An easy to use networking library for sending custom RPCs through Steam.

Preferred version: 1.0.14
HungryMuttis-CWAPI-1.1.0 icon
HungryMuttis-CWAPI

A powerful api for developers to easily patch methods, add new features, create custom RPCs. Makes most of the repetitive tasks disappear

Preferred version: 1.1.0

README

Content Warning Tweaks

A mod with some quality-of-life changes for oxygen management and some good tools for developers. And more tweaks to come!

Features

  • Oxygen on Revival: Give the revived player set amount of oxygen
  • No Oxygen Loss When Dead: Change oxygen consumption on dead players
  • Diving Bell Refill: Refill oxygen when in diving bell
  • Configurable Oxygen: Adjust how much oxygen you have
  • Return Items: Returns any items that fall off the surface
  • Console Improvements: Enhancements for the in-game console

Commands

Player

  • .SetRemainingOxygen <Player (Player)> <Value (Single)> [Percent (Boolean)]: Sets the remaining oxygen for the specified player
  • .Heal <Player (Player)> <Value (Single)> [Percent (Boolean)]: Heals the specified player specified value
  • .SetThrowStrengthMultiplier <Player (Player)> <Multiplier (float)>: Sets the throw strength multiplier for the specified player

Players

  • .SetMaxHealth <Value (Single)>: Sets the max health for all players to the specified value

Testing Note

I've tested this mod with two game instances (just me), but it should work fine with more players

Credits

me.