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PlacementPlus
Unlock full potential of your placement! With this mod you can place seeds, walls, ground and tiles in grids and lines!
| Date uploaded | 4 years ago |
| Version | 1.0.0 |
| Download link | kremnev8-PlacementPlus-1.0.0.zip |
| Downloads | 389 |
| Dependency string | kremnev8-PlacementPlus-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_Core_Keeper
BepInEx pack for Core Keeper. Preconfigured and includes Unity Base DLLs.
Preferred version: 2.1.0README
Placement Plus

Unlock full potential of your placement! With this mod you can place seeds, walls, ground and tiles in grids and lines!
List of features:
- Place almost any item in grids of 3x3, 5x5 and 7x7. To increase grid size use
Numpad +andNumpad -buttons. - Place almost any item in lines with length of 3, 5 and 7. To toggle between placement modes use
Cbutton.
All Keybinds are rebindable
More features might come in the future. If you have any feature you would like to see added, message me on Discord
Feedback and Bug Report
Feel free to contact me via Discord (Kremnev8#3756) for any feedback, bug-reports or suggestions.
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here), select Placement Plus by kremnev8, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Manually
Install BepInEx Pack from here
Install CoreLib from here
Unzip all files into Core Keeper\BepInEx\plugins\PlacementPlus/ (Create folder named PlacementPlus)
Changelog
Changelog
v1.0.0
- Initial Release
CHANGELOG
v1.6.4
- Fixed extended grid appearing when using hoes
- Fixed cursor positioning errors when using 1xN and Nx1 cursors
All changes
v1.6.3
- Allowed to grid place, dig and paint with extended range
- Allowed to grid paint entities
- Fixed not all paint brushes being available for hot swap
- Fixed items being consumed and damage being applied in creative mode
v1.6.2
- Updated to work with game version 0.6.0 or higher.
v1.6.1
- Update to CoreLib 2.0.0
v1.6.0
- Fixed compatibility with game version 0.5.2.0 and higher
- Removed force rotation feature, as it has been added to vanilla
v1.5.2
- Fixed that Obsidian walls and ground could be replaced
- Added implicit change of mode from 1x1 to nxn when size is changed
v1.5.1
- Fixed that walls were dug with shovel
v1.5.0
- Added ability to dig in grids
- Added ability to replace ground tiles
v1.4.1
- Fixed musket sound being played when placing in a grid
v1.4.0
- Fixed compatibility with game version 0.5.0.0 and higher
v1.3.0
- Migrate to BepInEx BE builds
v1.2.0
- Migrate to CoreLib 1.0.0
v1.1.3
- Added ability to change paint brush colors with a key
- Allow placing fences and rugs in a grid
v1.1.2
- Fixed rotation not applying for drills and mechanical arms if grid size was 1x1
v1.1.1
- Allow using vanilla belt placement logic when holding a button
v1.1.0
- Added even grid sizes of 2x2, 4x4 and 6x6
- Added feature to select rotation of belts, drills or mechanical arms
- Allow placing rails in a grid
v1.0.2
- Allow spawner tiles to be placed in a grid
v1.0.1
- Fixed golden plants not being planted
v1.0.0
- Initial Release