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kremnev8-PlacementPlus-1.0.2 icon

PlacementPlus

Unlock full potential of your placement! With this mod you can place seeds, walls, ground and tiles in grids and lines!

Date uploaded 4 years ago
Version 1.0.2
Download link kremnev8-PlacementPlus-1.0.2.zip
Downloads 454
Dependency string kremnev8-PlacementPlus-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_Core_Keeper-2.1.0 icon
BepInEx-BepInExPack_Core_Keeper

BepInEx pack for Core Keeper. Preconfigured and includes Unity Base DLLs.

Preferred version: 2.1.0
CoreMods-CoreLib-2.1.3 icon
CoreMods-CoreLib

A library that makes modding Core Keeper easier

Preferred version: 2.1.3

README

Placement Plus

PlacementPlus

Unlock full potential of your placement! With this mod you can place seeds, walls, ground and tiles in grids and lines!

List of features:

  • Place almost any item in grids of 3x3, 5x5 and 7x7. To increase grid size use Numpad + and Numpad - buttons.
  • Place almost any item in lines with length of 3, 5 and 7. To toggle between placement modes use C button.

All Keybinds are rebindable

More features might come in the future. If you have any feature you would like to see added, message me on Discord

Feedback and Bug Report

Feel free to contact me via Discord (Kremnev8#3756) for any feedback, bug-reports or suggestions.

Installation

With Mod Manager

Simply open the mod manager (if you don't have it install it here), select Placement Plus by kremnev8, then Download.

If prompted to download with dependencies, select Yes.

Then just click Start modded, and the game will run with the mod installed.

Manually

Install BepInEx Pack from here
Install CoreLib from here

Unzip all files into Core Keeper\BepInEx\plugins\PlacementPlus/ (Create folder named PlacementPlus)

Changelog

Changelog

v1.0.2

  • Allow spawner tiles to be placed in a grid

v1.0.1

  • Fixed golden plants not being planted

v1.0.0

  • Initial Release

CHANGELOG

v1.6.4

  • Fixed extended grid appearing when using hoes
  • Fixed cursor positioning errors when using 1xN and Nx1 cursors
All changes

v1.6.3

  • Allowed to grid place, dig and paint with extended range
  • Allowed to grid paint entities
  • Fixed not all paint brushes being available for hot swap
  • Fixed items being consumed and damage being applied in creative mode

v1.6.2

  • Updated to work with game version 0.6.0 or higher.

v1.6.1

  • Update to CoreLib 2.0.0

v1.6.0

  • Fixed compatibility with game version 0.5.2.0 and higher
  • Removed force rotation feature, as it has been added to vanilla

v1.5.2

  • Fixed that Obsidian walls and ground could be replaced
  • Added implicit change of mode from 1x1 to nxn when size is changed

v1.5.1

  • Fixed that walls were dug with shovel

v1.5.0

  • Added ability to dig in grids
  • Added ability to replace ground tiles

v1.4.1

  • Fixed musket sound being played when placing in a grid

v1.4.0

  • Fixed compatibility with game version 0.5.0.0 and higher

v1.3.0

  • Migrate to BepInEx BE builds

v1.2.0

  • Migrate to CoreLib 1.0.0

v1.1.3

  • Added ability to change paint brush colors with a key
  • Allow placing fences and rugs in a grid

v1.1.2

  • Fixed rotation not applying for drills and mechanical arms if grid size was 1x1

v1.1.1

  • Allow using vanilla belt placement logic when holding a button

v1.1.0

  • Added even grid sizes of 2x2, 4x4 and 6x6
  • Added feature to select rotation of belts, drills or mechanical arms
  • Allow placing rails in a grid

v1.0.2

  • Allow spawner tiles to be placed in a grid

v1.0.1

  • Fixed golden plants not being planted

v1.0.0

  • Initial Release