Mods that depend on BepInExPack
(ALPHA) Vanilla-expansion modpack. Keeps the Vanilla feel, while adding loads of new content.
Vehicles
Weather
Hazards
Suits
Equipment
Items
Monsters
Moons
Modpacks
Furniture
Cosmetics
Interiors
Last updated: 11 hours ago
Randomizer mod to be used with Archipelago.
Last updated: 11 hours ago
Pone el gesto vainilla de ojos cerrados tras 60s AFK (configurable) en niveles con enemigos; se quita solo al volver. No interfiere con gestos manuales.
Last updated: 12 hours ago
A rare blackout event. Stay still and silent, or die.
Last updated: 12 hours ago
WORK IN PROGRESS. Competitive 2-team mode: pick your team in the lobby; everyone hauls to the same truck, the money is split per team by who carried each valuable in, and each team gets its own colour-coded cart.
Last updated: 12 hours ago
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Last updated: 12 hours ago
Adds terrifying, debilitating infections to monsters that can spread to players
Last updated: 13 hours ago
Assists with slam storage in ULTRAKILL. Probably. Maybe. I tried.
Last updated: 13 hours ago
Adds a CUSTOM loadout to the ship loadout terminal: fit any weapon or module of any tier on every hardpoint, fill the storage racks and pick the homunculus. Sandbox: CUSTOM runs give no progression.
Last updated: 13 hours ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: 13 hours ago
Adds a 'Skills' button (run HUD bottom bar, Remove Skill Trees modal and the level-up window) that opens the game's native skill tree read-only for the character in view, plus the shortcut F10. No skill point is spent; no gameplay change.
Last updated: 13 hours ago
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: 14 hours ago
Development tool, not a player mod: dumps the game's internal data (skills, status, items, loot, gold, experience) into LogOutput.log for investigation. No gameplay change.
Last updated: 14 hours ago
Highlight matching shelf rows, stock levels, storage boxes and reserved slots for the product box in your hands.
Last updated: 14 hours ago
Host-authoritative broom sweeps, synchronized dropped products and configurable product collection.
Last updated: 14 hours ago
adds a flashlight wobble effect. more features coming.
Last updated: 14 hours ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 15 hours ago
[v40-81+] a mod aimed to improve save management
Last updated: 15 hours ago
Adds Tung Tung Tung Sahur as an interior enemy. When it knocks, break line of sight before the last tung.
Last updated: 15 hours ago
Tool for making testing strats and routes in speedrunning easier! (Legacy Build)
Last updated: 15 hours ago
Tool for making testing strats and routes in speedrunning easier!
Last updated: 15 hours ago
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: 15 hours ago
Play as DarkLink from OOT
Last updated: 16 hours ago