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MoreCriminal MaxPlayers
Rewrites the host room cap for MoreCriminal and keeps Steam lobby size metadata in sync for larger lobbies.
By Renil
| Date uploaded | 3 months ago |
| Version | 1.1.1 |
| Download link | Renil-MoreCriminal_MaxPlayers-1.1.1.zip |
| Downloads | 755 |
| Dependency string | Renil-MoreCriminal_MaxPlayers-1.1.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
MoreCriminal Max Players
Installation
- Build the project or use the compiled
MoreCriminal.MaxPlayers.dll. - Put the DLL into
BepInEx/plugins. - Start the game once to generate
BepInEx/config/morecriminal.maxplayers.cfg. - Edit
General.MaxPlayersto the room size you want.
What It Changes
- Rewrites the host-side
MainMenu.PlayOnline()room size from4to your configured value. - Rewrites the Steam
CreateLobbymember limit from4to your configured value. - Keeps Steam lobby metadata (
playerCount/maxPlayers) in sync after the lobby is created.
Build
cd src
dotnet build -c Release
Notes
- The config range is
1to32. - This mod now only patches the actual host room-cap path and Steam lobby sync path.
CHANGELOG
Changelog
1.1.1
- Rewrote the mod around the actual host room-cap path instead of the old broad patch set.
- Override the online host room size created from
MainMenu.PlayOnline(). - Override the Steam lobby member limit created by the host.
- Sync Steam lobby
playerCountandmaxPlayersmetadata. - Wrap lobby spawn index updates so players beyond the original spawn count overlap more evenly instead of piling onto the last slot.
- Removed unused legacy patch logic and the unused PhotonRealtime project reference.