Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 3 weeks ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Rock a Sandevistan just like David. Made with AI by someone who can't code, so expect rough edges. Needs Quicksilver. Hope you enjoy, choom.
Last updated: 7 minutes ago
Hold Jump to bunny hop automatically. Hold Sprint too for a short slide boost before each jump.
Last updated: 34 minutes ago
Adds the gravity glove grab mechanic from Half-Life: Alyx. Also including functional wrist pockets
Last updated: 2 hours ago
Now you can get your furniture delivered straight to your property!
Last updated: 3 hours ago
Adds employees to Businesses. Automates laundering.
Last updated: 3 hours ago
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 3 hours ago
Adds employees to the Sewer Office
Last updated: 3 hours ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 3 hours ago
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 3 hours ago
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: 4 hours ago
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: 5 hours ago
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: 5 hours ago
A mod for Schedule I that adds new equipment and progression: Mixing Station MkIII (automated 3-step mixer), High-Intensity Grow Light (+40% growth) and UltraSpectrum LED Array (+50% growth).
Last updated: 13 hours ago
the HLA gravity gloves, but in bonelab!
Last updated: a day ago
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: 2 days ago
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 2 days ago
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: 2 days ago
Adds in new choices for towers with abilities that you can pick instead of having an active ability. Selected in the Upgrades menu for the tower by Right-Clicking on the Upgrade to switch.
Last updated: 2 days ago
Adds an assortment of minor utilities to BTD6.
Last updated: 2 days ago