Mods that depend on MelonLoader

Pinned
UlvakSkillz-RumbleModdingAPI icon
 22933
14 
RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 3 weeks ago
Pinned
bonelib-BoneLib icon
 522873
85 
BoneLib
A BONELAB mod for making life easier for other mod creators.
Last updated: 2 months ago
Pinned
HBMF-HBMF icon
 68368
4 
HBMF
By HBMF
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
Pinned
gnonme-ModThatIsNotMod icon
 380641
65 
ModThatIsNotMod
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
 226
2 
SandevistanAfterimage
Rock a Sandevistan just like David. Made with AI by someone who can't code, so expect rough edges. Needs Quicksilver. Hope you enjoy, choom.
Last updated: 7 minutes ago
 4
1 
AutoBhop
Hold Jump to bunny hop automatically. Hold Sprint too for a short slide boost before each jump.
Last updated: 34 minutes ago
 20
0 
Working HLA gravity gloves with wrist pockets
Adds the gravity glove grab mechanic from Half-Life: Alyx. Also including functional wrist pockets
Last updated: 2 hours ago
 35994
3 
FurnitureDelivery
Now you can get your furniture delivered straight to your property!
Last updated: 3 hours ago
 14921
2 
BusinessEmployment
Adds employees to Businesses. Automates laundering.
Last updated: 3 hours ago
 7839
1 
EmployeeTweaks
Various employee tweaks - unpackaging, sprinkler/pourer use and more
Last updated: 3 hours ago
 6801
1 
SewerEmployees
Adds employees to the Sewer Office
Last updated: 3 hours ago
 7
0 
CrewScaling Mono
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.
Last updated: 3 hours ago
 2
0 
CrewScaling
Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. IL2CPP / default branch.
Last updated: 3 hours ago
 111234
12 
S1API Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: 4 hours ago
 1773
2 
Product Manager Filter IL2Cpp
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: 5 hours ago
 1591
1 
Product Manager Filter Mono
Adds effect and weed-strain filters, product search, and sorting to the in-game Product Manager phone app.
Last updated: 5 hours ago
 36
0 
Schedule Maintenance
A mod for Schedule I that adds new equipment and progression: Mixing Station MkIII (automated 3-step mixer), High-Intensity Grow Light (+40% growth) and UltraSpectrum LED Array (+50% growth).
Last updated: 13 hours ago
 234
1 
QuickGloves
the HLA gravity gloves, but in bonelab!
Last updated: a day ago
 75
0 
UglyMenu
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
Last updated: 2 days ago
 7334
2 
UltimateCrosspathing
Instead of your Towers being restricted to 5 Upgrades in one path and 2 in another, you can take your upgrades in any path, optionally up to all 15!
Last updated: 2 days ago
 1754
0 
TempleBase
Adds in the Temple Base, a tower that lets you place another tower on top of it to power it up like a Sun Temple.
Last updated: 2 days ago
 1317
0 
AbilityChoice
Adds in new choices for towers with abilities that you can pick instead of having an active ability. Selected in the Upgrades menu for the tower by Right-Clicking on the Upgrade to switch.
Last updated: 2 days ago
 3037
0 
UsefulUtilities
Adds an assortment of minor utilities to BTD6.
Last updated: 2 days ago
 113
0 
BetterSpecialCustomers
Special Customers buy up to 200 units, remember how you treat them, and each group's leader now has a job for you. Large parts of this mod were written with AI.
Last updated: 2 days ago