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BUG-DarkFogTuner-1.3.2 icon

DarkFogTuner

In-game panel (Ctrl+Shift+K) to change Dark Fog difficulty live: aggressiveness, attack frequency, fleet size and growth, spread, unit capacity and production, enemy damage and durability.

Date uploaded a day ago
Version 1.3.2
Download link BUG-DarkFogTuner-1.3.2.zip
Downloads 27
Dependency string BUG-DarkFogTuner-1.3.2

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

DarkFogTuner

Change Dark Fog difficulty while playing, in the game's own window style. The panel is available only in a running game, not in the Esc menu or on the main menu. Press Ctrl+Shift+K in a game to open the panel, move a slider, release the mouse and it applies. The Easy, Normal, Hard and Extreme buttons set everything at once. The hotkey is in BepInEx/config/bug.dsp.darkfogtuner.cfg.

Each slider has a mark at the Normal value. A bar runs from that mark: orange means harder than Normal, blue means easier. Values at Normal are dimmed, and the button of the preset you are on is highlighted.

Türkçe açıklama

Setting Range What it does
Aggressiveness Dummy to Rampage The game's six levels
Attack frequency ×0.1 to ×100 Threat needed for an attack, on hives and ground bases
Fleet size ×0.1 to ×20 Units per attack
Fleet growth 0 to ×10 How fast attacks grow wave by wave; 0 stops growth
Spread to other stars 0 to ×20 Chance that seeds launch; 0 stops new launches
Build and replication speed ×0.1 to ×10 Hive and base construction and unit production
Power threat, combat threat ×0.01 to ×100 The game's threat factors. Power threat only feeds ground bases; space threat from Dyson spheres follows attack frequency
Experience from combat ×0.01 to ×20 The game's experience factor
Unit capacity ×1 to ×20 Units a hive or base may hold. Also raises the space attack cap, up to 1440
Free unit production ×1 to ×50 Extra replicator passes per tick, costing the hive no matter or energy
Enemy damage ×0.1 to ×100 Damage to buildings, the mecha and planetary shields
Enemy durability ×0.1 to ×100 Divides damage taken by Dark Fog units and buildings. Works on top of level 30
New hive level, head start 0 to 30, 0 to 4 Only hives founded from now on

The game's own settings are stored in your save. Attack frequency, fleet size, fleet growth, spread, unit capacity, production, enemy damage and durability are stored per galaxy in the config file, so saves of the same galaxy share them.

They Come From Void (DSP_Battle)

Loading, saving and space attacks worked in a game with this mod. Enemy damage and enemy durability have not been tested in the game at values other than ×1 yet. Both mods patch the same damage methods, so their effects may combine in unexpected ways, for example relic damage bonuses or shields behaving differently. If you see this, set both back to ×1 and report it.

Limits

  • Hive count and the hives present at the start are generated from the new game settings and cannot change later; use UniverseGenTweaks on the new game screen for those.
  • An attack can only use units that exist, so fleet size needs unit capacity and production to show. A space attack stops at 1440 units per hive, a ground attack at 180 per base (the game's unit slots).
  • Very high capacity and production can lower the frame rate.
  • Spread only covers seeds travelling to other stars. Landings on planets in the same system follow build speed.
  • Lowering difficulty is recorded the same way as the game's own change, so metadata follows the lowest value reached. Unlike the game's own change, no metadata is charged.
  • Build speed and combat threat are also written to the save's game description. Not built for multiplayer. Removing the mod keeps the save's game settings, and attack thresholds return to normal after each hive's next attack.

CHANGELOG

1.3.2

  • The close button sits in a box of its own size: the window no longer shows an empty slot left of the X.

1.3.1

  • Fixed values and headings glowing in the new look.

1.3.0

  • New look built from the game's own window colours and fonts: a deeper panel that stays readable on bright ground, glass buttons, a round slider thumb.
  • Each slider now has a mark at the Normal value. A bar runs from that mark: orange when harder than Normal, blue when easier. Values at Normal are dimmed.
  • The button of the preset you are on is highlighted.
  • Rows are grouped, and difficulty and metadata stand out below them.

1.2.0

  • Redesigned look: dark buttons, thin sliders with a warm accent, grouped rows.

1.1.0

  • The panel now uses the game's own window, buttons and sliders.
  • The panel is English only; the language setting is gone.
  • The panel closes in the Esc menu and cannot be opened there. It was already closed on the main menu.

1.0.0

  • First release: in-game panel for Dark Fog aggressiveness, attack frequency, fleet size and growth, spread, build speed, threat, experience, unit capacity, free unit production, enemy damage and durability.