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Comonad-StackingEnhancement-0.1.1 icon

StackingEnhancement

Adds late-game cargo stacking technologies up to 8 and lets automatic pilers output stacks above 4.

Date uploaded 2 weeks ago
Version 0.1.1
Download link Comonad-StackingEnhancement-0.1.1.zip
Downloads 84
Dependency string Comonad-StackingEnhancement-0.1.1

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17
CommonAPI-CommonAPI-1.6.7 icon
CommonAPI-CommonAPI

A modding library for Dyson Sphere Program. Currently is under development.

Preferred version: 1.6.7
xiaoye97-LDBTool-3.0.3 icon
xiaoye97-LDBTool

Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings

Preferred version: 3.0.3

README

堆叠增强

为游戏后期添加超过 4 层的货物堆叠层数,并且让自动集装机再次伟大!

新添加的升级将能提高物流运输站的吞吐,结合自动集装机独占的堆叠能力,将会对后期的产线设计带来更多的可能性。需要注意,这可能会导致部分依赖物流运输站吞吐速度的蓝图无法正常工作。

内容

  • 添加了 5~8 层堆叠增强升级科技,需要运输站集装物流等级 3 作为前置升级。
  • 每级升级会将物流运输站的货物堆叠上限提升 1 层,并允许自动集装机生成相应层数的货物。
  • 白爪(集装分拣器)在卸货时仍然保持最高 4 层的堆叠限制,在默认配置下只有自动集装机可以在运输站以外生成大于 4 层堆叠的货物。
  • 超过 4 层的货物会在传送带上正确渲染(部分场景下会出现穿模)

选项

配置文件位于 BepInEx/config/com.komonad.dsp.stackingenhancement.cfg。

  • EnableCargoStackShader(默认开启):启用自定义传送带货物渲染 shader,支持 >4 层的正确高度和侧面层分线。如果游戏更新后出现渲染异常,关闭此选项可回退到原版渲染。
  • EnhancePileSorter(默认关闭):开启后白爪(集装分拣器)的输出堆叠上限跟随堆叠增强科技等级,而非最高 4 层。

兼容性

  • 当前验证版本:游戏 0.10.35.29151、CommonAPI 1.6.7。
  • 已通过 OrbitalRing 1.0.20 组合运行检查。

问题反馈

如果遇到报错、显示异常或科技没有出现,请在 GitHub 提交 issue,并附上:

  • 问题描述
  • 游戏版本
  • mod 版本
  • 已安装 mod 列表
  • BepInEx/LogOutput.log

Stacking Enhancement

Adds cargo stacking beyond 4 layers in the late game — make automatic pilers great again!

The new upgrades increase logistics station throughput. Combined with automatic pilers' exclusive stacking ability, this opens up more possibilities for late-game production line design. Note that this may cause some blueprints that depend on logistics station throughput rates to stop working correctly.

Features

  • New technologies: Stacking Enhancement levels 5–8. Prerequisite: Logistics Piling level 3.
  • Each level raises the logistics station cargo output stack limit by 1 and allows automatic pilers to produce stacks of the corresponding height.
  • Pile sorters retain their 4-layer cap; only automatic pilers can create stacks above 4 layers outside of stations.
  • Belt rendering supports cargo stacks above 4 layers (minor clipping may occur in some scenarios).

Options

Config file: BepInEx/config/com.komonad.dsp.stackingenhancement.cfg

  • EnableCargoStackShader (default on): Enables the custom belt cargo rendering shader with correct height and side layer lines for >4 stacks. Disable if rendering breaks after a game update.
  • EnhancePileSorter (default off): When enabled, pile sorters output stacks matching the Stacking Enhancement tech level instead of the default 4-layer cap.

Compatibility

  • Tested with game version 0.10.35.29151 and CommonAPI 1.6.7.
  • Combined runtime checks pass with OrbitalRing 1.0.20.

Feedback

If you run into errors, visual issues, or missing technologies, please open an issue on GitHub and include:

  • A description of the problem
  • Game version
  • Mod version
  • Installed mod list
  • BepInEx/LogOutput.log

CHANGELOG

Changelog

0.1.2

  • 4 层以上采用指数压缩显示,8 层达到高度上限的约 90%,更高堆叠逐渐逼近原 8 层高度。
  • 1~4 层显示保持不变,层间分隔线随单层显示高度缩放。
  • 关闭自定义 shader 时,原版模型的回退显示也遵循相同高度限制,并保留货物数量及增产点数。

0.1.1

  • 修复 5~8 层货物的层间分隔线随堆叠高度变宽的问题,保持接近原版 4 层的线宽。
  • 更新传送带货物渲染资源,适配游戏 0.10.35.29151。
  • 修复启用 EnhancePileSorter 时,多线程更新可能错误恢复集装分拣器堆叠设置的问题。
  • 调整 OrbitalRing 环境下的加载顺序,并完成 OrbitalRing 1.0.20 的组合运行检查。
  • 更新 CommonAPI 最低依赖版本至 1.6.7。

English

0.1.2

  • Added exponential height compression above four layers: eight layers reach about 90% of the ceiling, and taller stacks approach the former eight-layer height.
  • Preserved rendering for layers 1–4 and scaled seam width with each displayed layer.
  • Applied the same height limit to native-model fallback rendering when the custom shader is disabled, preserving cargo counts and proliferation points.

0.1.1

  • Fixed overly wide layer seams on 5–8 layer cargo stacks, keeping their width close to native four-layer stacks.
  • Updated belt cargo rendering resources for game 0.10.35.29151.
  • Fixed incorrect pile sorter stack setting restoration during concurrent updates when EnhancePileSorter is enabled.
  • Adjusted load order with OrbitalRing and verified combined operation with OrbitalRing 1.0.20.
  • Updated the minimum CommonAPI dependency to 1.6.7.