TakeoffAnySpeed
Double-tap jump to take off still works when a speed mod (BulletTime, UXAssist) runs the game faster: the 0.8 s window is kept in real time.
| Date uploaded | a day ago |
| Version | 1.0.0 |
| Download link | DSPCraftingSpeed-TakeoffAnySpeed-1.0.0.zip |
| Downloads | 10 |
| Dependency string | DSPCraftingSpeed-TakeoffAnySpeed-1.0.0 |
This mod requires the following mods to function
README
Takeoff At Any Speed
Speed mods such as BulletTime or UXAssist make the game run more logic updates per second. The game counts the "press jump twice to take off" window in updates (48 of them, 0.8 s at normal speed), so at 10x the window is 0.08 s and a double tap on the jump key no longer lifts the mecha off the ground.
With this mod the window lasts 0.8 s on the clock at any game speed. Nothing else about the mecha changes, and at normal speed the game behaves exactly as before.
It does not patch any game method and does not depend on a particular speed mod.
Setting in BepInEx/config/com.github.jiesiluo.takeoffanyspeed.cfg:
| Setting | Default | |
|---|---|---|
Enabled |
true |
false turns the mod off without uninstalling it. |
Works with game version 0.10.35.
CHANGELOG
- 1.1.0
- Walking, flying and hovering on a planet cost the same energy per second as at normal speed when the game is sped up.
- Holding Shift with the rotate key turns a miner at the normal rate when the game is sped up.
- Each fix has its own setting;
Enabledis now the master switch.
- 1.0.0
- The double-tap take-off window stays 0.8 s in real time when the game runs faster than 60 updates per second.