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DSPCraftingSpeed-TakeoffAnySpeed-1.1.0 icon

TakeoffAnySpeed

Fixes for playing with a speed mod (BulletTime, UXAssist): double-tap take-off works, mecha energy on a planet is not drained 10x, miners rotate at the normal rate.

Date uploaded 10 hours ago
Version 1.1.0
Download link DSPCraftingSpeed-TakeoffAnySpeed-1.1.0.zip
Downloads 5
Dependency string DSPCraftingSpeed-TakeoffAnySpeed-1.1.0

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

Takeoff At Any Speed

Speed mods such as BulletTime or UXAssist make the game run more logic updates per second. A few things the mecha does are counted per update although they happen in real time, so they go wrong when the game is sped up. This mod puts them back on the clock:

  • Take-off. The "press jump twice to take off" window is 48 updates (0.8 s at normal speed). At 10x it is 0.08 s and a double tap no longer lifts the mecha off the ground. With the mod it is 0.8 s at any speed.
  • Energy on a planet. On a planet the mecha walks and flies at the same real speed whatever the game speed, but every update charges 1/60 s of energy, so at 10x walking, flying and hovering cost ten times as much per metre and you can run dry before leaving the planet. With the mod they cost the same per second as at normal speed. Flight in space is not changed: there the mecha really is faster when the game is sped up, and pays accordingly.
  • Free rotation of miners. Holding Shift with the rotate key turns a miner 2° per update, which is 1200° per second at 10x. With the mod it turns at the normal 120° per second.

At normal speed the game behaves exactly as before. The mod does not depend on a particular speed mod.

Settings in BepInEx/config/com.github.jiesiluo.takeoffanyspeed.cfg:

Setting Default
Enabled true Master switch. false turns the whole mod off without uninstalling it.
TakeoffWindow true The double-tap take-off window.
MovementEnergy true Energy for walking, flying and hovering on a planet.
MinerRotation true Shift + rotate on miners.

Works with game version 0.10.35.

CHANGELOG

  • 1.1.0
    • Walking, flying and hovering on a planet cost the same energy per second as at normal speed when the game is sped up.
    • Holding Shift with the rotate key turns a miner at the normal rate when the game is sped up.
    • Each fix has its own setting; Enabled is now the master switch.
  • 1.0.0
    • The double-tap take-off window stays 0.8 s in real time when the game runs faster than 60 updates per second.