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SmartEjectors
A Dyson Sphere Program mod that makes EM Rail Ejectors smarter
| Date uploaded | 4 years ago |
| Version | 1.2.1 |
| Download link | DanielHeEGG-SmartEjectors-1.2.1.zip |
| Downloads | 695 |
| Dependency string | DanielHeEGG-SmartEjectors-1.2.1 |
This mod requires the following mods to function
nebula-NebulaMultiplayerModApi
API for other mods to work with the Nebula Multiplayer Mod. (Does NOT require Nebula)
Preferred version: 1.1.2README
SmartEjectors
A Dyson Sphere Program mod.
In the current state, Dyson Swarms are terribly inefficient. There is no in-game option to have the EM Rail Ejectors fire only at the Dyson Sphere and stopping automatically when it's filled up.
This mod stops EM Rail Ejectors from firing when the local Dyson Sphere has no available cell points.
Changelog
v1.2.1
- Readme file changes not committed in v1.2.0
v1.2.0
- Added feature where placed EM Rail Ejectors select Orbit 1 by default (can be disabed in config, follows host settings in multiplayer)
v1.1.3
- Added zhCN language support
v1.1.2
- Disabled EM Rail Ejectors now show "Disabled - Filled Sphere" instead of "Idle"
v1.1.1
- Fixed missing required dependency in thunderstore
v1.1.0
- Added support for Nebula Multiplayer (new dependency: NebulaMultiplayerModAPI)
v1.0.2 - v1.0.4
- Code formatting, no functional change
v1.0.1
- Added process filter for game excecutable
- Fixed bug where disabled ejectors draw full charging power