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Semar-LongArm-1.2.0 icon

LongArm

Extend construction bot range, open factory machine windows from map view, enable faster planet-wide blueprint placement. Now with action buttons for loading power generators with fuel and support for adding drones to stations from player inventory.

Date uploaded 4 years ago
Version 1.2.0
Download link Semar-LongArm-1.2.0.zip
Downloads 421
Dependency string Semar-LongArm-1.2.0

This mod requires the following mods to function

xiaoye97-LDBTool-2.0.1 icon
xiaoye97-LDBTool

Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings

Preferred version: 2.0.1
xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17
CommonAPI-CommonAPI-1.3.0 icon
CommonAPI-CommonAPI

A modding library for Dyson Sphere Program. Currently is under development.

Preferred version: 1.3.0

README

Long Arm

Provides tools to make planet-wide building a little easier. Open UI with Control+L (configurable in Settings). Starts up with inspect and bot build range extended, but with no Build Helper Modes enabled.

Does not affect saved games, build range changes are reverted prior to the game saving its data

Use the Build Status window to see how many of each item type are still needed Config

Build Helper Modes

In addition to extending build range, additional modes are provided to make building planet wide blueprints a little less painful. These are optional, but may be useful in certain situations. All 3 of the active ones will work even when the build range is not overridden.

  • FlyToBuild - queues up commands to send the mecha to nearby build previews (until all are built)
  • FastBuild - slightly cheaty option where builds are done as quickly as the game allows but inventory items are consumed, however bot travel time is ignored
  • FreeBuild - very cheaty option where inventory items are not consumed, builds are done as quickly as the game allows. This mode will disable achievements for your save. This mode is generally limited by the number of updates per second your computer can do while adding factory machines at a very high speed.
  • None - default setting at each game start in order to prevent accidental disabling of achievements in the case where a different game save was loaded after setting FreeBuild mode

KeyBinds

Open game settings to rebind or unbind the keys under the Control tab Config

This mod requires BepInEx to function, download and install it first: link

Manually

Extract the archive file and drag LongArm.dll into the BepInEx/plugins directory.

Mod manager

Click the Install with Mod Manager link above. Make sure dependencies are installed, if prompted. This mod will do basically nothing if the keybinds don't get registered and keybinds are now supplied from CommonAPI

Changelog

v1.2.0

Added support for adding fuel to all generators across all factories (hold CTRL while hitting button) Switched to CommonAPI for keybind registration

v1.1.3

Bugfix - fixed issue with FastBuild mode when returning to planet with unrealized prebuilds by delaying action while player is in "sail" mode.

v1.1.1/2

Rebuild against latest game version

v1.1.0

Fixed exception thrown when preview window layout changes Added factory tour mode to help locate things on planet factory faster

v1.0.1

Rebuild to sync with latest version of game

v1.0.0

Added Build Status window to show blueprinted items vs. inventory counts Added "Add Bots" button for filling stations all stations on planet with drones/vessels (configurable) Tweaked Free & Fast Build modes to run much more quickly

v0.2.0

Added "Add Fuel" action for jumpstarting power network with missing fuel from player inventory Fixed issue with count of remaining prebuilds in FastBuild mode

v0.1.0

Made build helper modes independent from settings to extend build/inspect range

v0.0.1

First version

Contact

Bugs? Contact me on discord: mattersnot#1983 or create an issue in the github repository.