WanderingPlanetIII
Moving starless planetary systems with wormholes and player-controlled whole-system warp. 流浪星系、虫洞与行星级曲速。
| Date uploaded | a day ago |
| Version | 1.1.10 |
| Download link | Zincon-WanderingPlanetIII-1.1.10.zip |
| Downloads | 21 |
| Dependency string | Zincon-WanderingPlanetIII-1.1.10 |
This mod requires the following mods to function
CommonAPI-CommonAPI
A modding library for Dyson Sphere Program. Currently is under development.
Preferred version: 1.6.7CommonAPI-DSPModSave
Library that allows to store mod save data separately from vanilla saves
Preferred version: 1.2.2xiaoye97-LDBTool
Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings
Preferred version: 3.0.3README
wandering planet III / 流浪星球3
严重声明:此mod与某京和某球无关!不接受二者的代言!
流浪地球已经逃离了原恒星系。失去太阳后,太阳能与戴森球不再是可靠的能量来源,整个行星系统永远陷入黑夜;但在恒星之间的漫长漂泊,也让原本只能在致密天体附近找到的单极磁石,有机会直接出现在本地星球上。但是要小心:流浪星球在宇宙中的速度很快!运输船和伊卡洛斯可没那么容易追上!带足燃料再进入太空!
wandering planet III 为《戴森球计划》的新宇宙加入真正会移动的流浪行星系统。它们没有实体恒星,会在星系之间持续航行、随机改道并穿越虫洞。游戏后期,玩家还可以研究行星级空间折叠,亲自带领整个流浪系统进入曲速。
主要内容
流浪行星系统
- 每个新宇宙默认生成 3~8 个流浪系统,数量可以在配置文件中调整。
- 每个系统拥有 1 颗主流浪行星和至少 2 颗一级卫星;包括嵌套卫星在内,卫星总数不超过 5 颗。
- 星图使用灰色、普通 G 型恒星大小的“流浪星系”标记帮助玩家定位;实际宇宙空间中没有恒星实体、光源、耀斑或碰撞体。
- 流浪系统中的星球没有正常昼夜,星图缩略图也不会显示朝向虚拟恒星的白昼面。
航行、改道与虫洞
- 流浪系统默认以 600 m/s 持续移动。
- 距离当前目标恒星 1 ly 时,系统会自动选择新的目的地。
- 航行途中会按游戏内时间随机改道。间隔在 30 分钟与
20 ly / 当前速度之间重新随机选取。 - 新目标优先从当前航向 60° 范围内随机选择;没有合适目标时,选择转向角度最小的普通恒星。
- 每个流浪系统默认每 2~6 个游戏小时独立遭遇一次虫洞,传送到随机普通恒星 1 ly 外,再选择另一颗恒星继续流浪。
- 普通航行与虫洞不会把其他流浪系统作为目标。玩家位于某个流浪系统时,该系统的随机虫洞倒计时暂停。
在流浪系统出生
新存档默认从第一个流浪系统开始,也可以通过配置恢复原版出生星系。
行星级空间折叠
研究原版引力矩阵科技后,科技树会出现新科技 行星级空间折叠。研究需要 6000 个引力矩阵,并解锁 行星空间翘曲器:
50 空间翘曲器
+ 20 奇异湮灭燃料棒
+ 20 引力透镜
+ 20 量子芯片
+ 10 物质重组器
+ 10 负熵奇点
→ 1 行星空间翘曲器
制造时间为 60 秒,成品堆叠上限为 10。
使用方法:
- 站在流浪系统内任意星球的地表。
- 将行星空间翘曲器放入机甲的翘曲器槽位。
- 按一次
CapsLock,消耗 1 个行星空间翘曲器并带领整个系统进入曲速。 - 再次按下
CapsLock可主动退出曲速。
系统曲速固定为 0.25 ly/s,不受机甲曲速速度科技影响。只有当前航向真正进入目标恒星的 1 ly 范围时才会自动退出;如果转离原目标,可以继续飞行或手动退出。
曲速转向
| 操作 | 效果 |
|---|---|
WASD |
不按 Shift 时,正常控制机甲在星球表面移动 |
Shift + WASD |
按屏幕方向控制流浪系统转向,并抑制机甲水平移动 |
Shift + 方向键 |
与 Shift + WASD 相同 |
星图中 Shift + WASD |
以星图画面方向为基准控制转向 |
最大转向角速度为每秒 45°。曲速期间,星图中的玩家方向标会指向流浪系统的实际前进方向,便于判断当前航向和转向幅度。
曲速过程中,玩家、行星、卫星和地表设施会随系统一起移动,星球建筑继续正常运行;随机改道和虫洞计时暂时冻结。只要翘曲器槽位中放置了行星空间翘曲器,原版就不会从背包自动补充或消耗普通空间翘曲器;手动换回普通空间翘曲器后,原版曲速功能正常恢复。
安装
使用 r2modman
发布到 Thunderstore 后,可直接在 r2modman 中搜索并安装 WanderingPlanetIII。也可以下载 GitHub Release 中的压缩包,通过 r2modman 的本地 Mod 导入功能安装。
手动安装
- 安装 BepInEx 5。
- 安装 CommonAPI、DSPModSave 和 LDBTool。
- 将本 Mod 解压到
BepInEx/plugins/DSPWanderingPlanets/。 - 启动游戏并创建新存档。
本 Mod 目前按《戴森球计划》0.10.34.28529 构建和验证。
配置
首次启动后会生成:
BepInEx/config/Zincon.DSPWanderingPlanets.cfg
| 分组 | 配置项 | 默认值 | 说明 |
|---|---|---|---|
| Movement | SpeedMetersPerSecond | 600 | 常规巡航速度,单位 m/s |
| Movement | MinimumWormholeHours | 2 | 随机虫洞最短游戏小时数 |
| Movement | MaximumWormholeHours | 6 | 随机虫洞最长游戏小时数 |
| Generation | MinimumSystemCount | 3 | 新存档最少流浪系统数 |
| Generation | MaximumSystemCount | 8 | 新存档最多流浪系统数 |
| Generation | StartInWanderingSystem | true | 新存档是否从流浪系统出生 |
| Resources | UnipolarMagnetChance | 0.25 | 固态天体生成单极磁石矿簇的概率 |
系统数量、出生位置与单极磁石分布只在创建新存档时确定。巡航速度和虫洞间隔也可以自定义,并会在重新加载配置后应用到由本 Mod 创建的存档。修改重要配置前建议备份存档。
依赖与兼容性
必需依赖:
- BepInEx 5
- CommonAPI 1.6.7 或更高版本
- DSPModSave
- LDBTool
已知不兼容:
GalacticScale 2:两个 Mod 都会修改恒星与天体 ID 结构。
存档与已知边界
- 流浪系统只会加入由本 Mod 创建的新存档,普通旧存档不会被转换。
- 已经使用本 Mod 创建的存档会保存各流浪系统的位置、航向、目标、随机改道与虫洞计时。
- 不建议在包含流浪系统的存档中途移除本 Mod,操作前请保留备份。
- 系统曲速会移动玩家、天体和地表设施,但不会搬运正在太空中独立飞行的物流船、黑雾单位、弹丸或太空垃圾。
- 内部恒星 ID 用于维持工厂、物流、星图和存档结构;它只在星图中显示,实际宇宙位置为空。
English Summary
wandering planet III adds moving, starless planetary systems to new Dyson Sphere Program universes.
- Generates 3–8 wandering systems with 2–5 moons per system, including nested moons.
- Starts new games on a deterministic Mediterranean main planet or solid primary moon by default.
- Removes the physical anchor star, places the system in permanent darkness, reduces solar efficiency to 0.1%–1%, and may generate local unipolar magnets.
- Continuously travels between stars, changes course, and encounters independent random wormholes.
- Adds a late-game technology and planetary warper that moves the whole system at 0.25 ly/s.
- Supports Shift + WASD/arrow steering both on the planet and in the starmap, with a live heading marker.
- Requires CommonAPI, DSPModSave, and LDBTool. GalacticScale 2 is incompatible.
License
MIT License. See LICENSE.txt.
CHANGELOG
Changelog
1.1.10
- Renamed the public Mod and package to
wandering planet III / 流浪星球3. - Declared CommonAPI, DSPModSave, and LDBTool as direct r2modman dependencies.
- Updated the README and GitHub repository metadata.
1.1.9
- Blocked vanilla warper use and automatic replenishment whenever the mecha warper slot contains, or remains filtered for, a planetary warper.
- Preserved normal vanilla warper behavior after the player explicitly replaces the empty planetary-warper slot with vanilla warpers.
1.1.8
- Made wandering-system starts use the vanilla Mediterranean birth theme.
- Selected the birth planet deterministically from the main planet and its solid primary moons, allowing new games to begin on a satellite while excluding undersized nested moons.
1.1.7
- Pointed the starmap player marker along the wandering system's live warp heading instead of the landed mecha's surface orientation.
- Allowed Shift + WASD/arrow steering while the starmap is open, using the starmap camera axes as the steering frame.
- Documented the fixed 45-degree-per-second maximum steering rate.
1.1.6
- Moved steering out of the private player-input Harmony patch and into the Mod's own per-frame update, operating directly on the recorded player warp track.
- Kept the Harmony input patch only for mecha movement suppression and added a one-time runtime log when steering input is accepted.
- Converted camera-relative steering axes into universal coordinates and restored the active player warp-track reference after loading a save mid-warp.
- Added
Generation.StartInWanderingSystem, enabled by default, to start new saves on the solid main planet of the first wandering system.
1.1.5
- Moved Shift-steering and mecha movement suppression into the same fixed player-input tick, eliminating render/fixed-update races and clearing residual manual movement velocity.
- Kept an explicit reference to the player-controlled warp track so steering remains attached to the wandering system if local-star state changes during warp.
- Removed factory-array filtering during system warp; planetary buildings now continue running, eliminating the factory-component parallel-context crash path.
- Displayed wandering anchors as
Wandering System/流浪星系with no stellar spectrum while preserving the underlying main-sequence enum for compatibility. - Replaced the technology description with more restrained system-scale curvature and spacetime-topology terminology.
1.1.4
- Made physical WASD input reliably steer a warping wandering system while Shift is held.
- Captured horizontal mecha movement during Shift-steering while preserving normal WASD movement whenever Shift is released.
- Blocked vanilla warper consumption both throughout system warp and across the system-warp toggle frame, including the exit-ordering case.
- Rewrote the planetary-warp technology description and conclusion with more evocative science-fiction language.
1.1.3
- Changed
Planetary Spacetime Foldingto require the vanilla Gravity Matrix technology (1705) instead of appearing parallel to it. - Moved the technology to the next standard tech-tree column after Gravity Matrix and added occupied-position fallback placement to prevent node overlap.
1.1.2
- Bypassed the stale LDBTool custom-ID entry that remapped the technology back to hidden combat-page ID
11991. - Added a runtime guard that restores technology ID
1991if an external custom-ID mapping changes it again. - Expanded the planetary warper to a six-ingredient, 60-second recipe: 50 warpers, 20 strange annihilation fuel rods, 20 gravity lenses, 20 quantum chips, 10 matter recombinators, and 10 negentropy singularities.
- Rewrote the technology and item descriptions around gravitational folding, Dark Fog matter recombination and negentropy confinement, core-element/antimatter energy, and a system-scale curvature field.
1.1.1
- Restored orbit renderer states when starmap planet UI objects are freed or rebound, preventing missing moon and normal-system orbits.
- Removed virtual-star directional daylight from all wandering-system planet thumbnails in the starmap.
- Fixed the factory-pause array publication race that could crash
FactoryBeforePowerGameTick_Parallelduring planetary warp. - Added Shift + WASD/arrow-key steering during planetary warp and ray/sphere arrival detection for steered routes.
- Fixed planetary-warp speed at 0.25 ly/s, independent of mecha warp-speed upgrades.
- Moved
Planetary Spacetime Foldingto the main technology page beside its vanilla prerequisite, with legacy unlock migration. - Isolated warp visuals from the real player state and blocked vanilla warper use or auto-replenishment during planetary warp.
- Renamed the startup log's internal navigation wording to clarify that this Mod does not enable player autopilot.
1.1.0
- Reduced the default cruising speed from 1200 m/s to 600 m/s and added one-time migration for the old default configuration.
- Added independent configurable 2–6 in-game-hour wormhole events for each wandering system.
- Paused random wormholes while the player is inside the affected wandering system.
- Added persistent continuous motion state so speed changes and save reloads no longer relocate systems.
- Added legacy
1.0.xroute migration that preserves current system positions before enabling the new motion model. - Added the
Planetary Spacetime Foldingtechnology, costing 6000 green matrices after the vanilla warper technology. - Added the
Planetary Space Warperrecipe: 50 warpers and 10 antimatter fuel rods, crafted in 60 seconds with a stack size of 10. - Added CapsLock-controlled whole-system warp for players landed in wandering systems.
- Added automatic warp exit at 1 ly, manual exit, original warp visuals, and factory suspension during system warp.
- Added support for either vanilla or planetary warpers in the mecha warper slot.
- Hid every non-planet renderer on the main planet's starmap object, removing both the orbit line and translucent orbit band.
- Added CommonAPI as a hard dependency for prototypes, localization, and per-save motion data.
1.0.3
- Reduced each wandering system to at least 2 primary moons and at most 5 total moons, including nested moons.
- Preserved the existing depth-based nested-moon probabilities within the five-moon cap.
1.0.2
- Increased the fixed main-planet anchor offset from 0.001 AU to 1 AU to prevent landing collision bugs.
- Kept the hidden main-planet starmap orbit behavior unchanged.
1.0.1
- Changed wandering anchors to gray, G-star-sized starmap markers while hiding their physical universe objects, flares, particles, lights, and collision radius.
- Reduced the main-planet anchor offset from 0.1 AU to 0.001 AU.
- Hid the main planet's anchor-orbit line without hiding moon orbits.
1.0.0
- Added 3–8 seed-deterministic wandering systems for new saves.
- Added guaranteed primary moons and recursively generated nested moons.
- Added built-in stellar target selection, 60-degree forward-cone steering, 1 ly arrival retargeting, and random in-game retarget timers.
- Added configurable travel speed and system-count range.
- Added deterministic 0.1%–1% solar efficiency.
- Added optional unipolar-magnet clusters without replacing vanilla mineral generation.
- Added portable save marking, GalacticScale incompatibility, and soft compatibility with DSPNestedMoons and DSPAddPlanet.
- Preserved birth, compact, and giant stars when selecting internal wandering-system anchors.