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HardFog
Dark Fog controls and merged convenience toggles for Dyson Sphere Program.
| Date uploaded | 3 weeks ago |
| Version | 0.0.24 |
| Download link | liantian-HardFog-0.0.24.zip |
| Downloads | 267 |
| Dependency string | liantian-HardFog-0.0.24 |
This mod requires the following mods to function
soarqin-UXAssist
Some functions and patches for better user experience / 一些提升用户体验的功能和补丁
Preferred version: 1.4.0README
HardFog
HardFog adds a UXAssist configuration tab for Dark Fog cleanup tools and several merged convenience toggles. Cheating-oriented toggles are off by default unless noted.
Features
- Clear Dark Fog ground bases on the current planet in game-native order: kill ground units, destroy non-core buildings, destroy cores, return relay stations, clear local renderer residue, and leave cleared base pits as ownerless ruins.
- Clear space Dark Fog hives in the current star system.
- Fill the galaxy with Dark Fog hives.
- Generate Dark Fog surface ruins on the current planet.
Dark Fog Pressure Reducer(deprecated, replaced by Super Threat Reducer)- Super Threat Reducer: independently suppress space hive and / or ground base threat accumulation by skipping heavy threat computations, off by default.
- Launch relay stations faster: checks relay demand every 120 hive ticks, dispatches one idle relay only when none is already outbound, and chooses non-gas target planets evenly, off by default.
- Relay stations only dispatch to markers: a sub-option of faster relay launch. When enabled, faster relay launch only sends relays to available relay-attracting markers.
- Research Speed Multiplier: reduces research hash requirements to about 1/36, off by default.
- Ignore ground support requirement: treats missing ground or foundation support as buildable, including water placement, on by default.
- Better vein placement: relocates newly generated vein groups from each planet birth point into easier-to-plan equatorial longitude windows, on by default.
- Fighters fly farther: boosts mecha-owned fighters with 10x range, 10x damage, and invincibility, off by default.
Configuration
Open the UXAssist panel with Alt + BackQuote and use the HardFog tab.
Notes
- Better vein placement only affects future planet vein generation.
- Fighters fly farther only affects mecha-owned fighters; battle base fighters are excluded.
- Existing saves can use the toggles, but already generated planets are not retroactively regenerated.
HardFog
HardFog 在 UXAssist 配置窗口中提供“黑雾操控”页,集中放置黑雾清理工具和已经合并进来的便利功能。偏作弊向的开关默认关闭,除非下面另有说明。
功能
- 按游戏原生顺序清理当前星球的地面黑雾基地:击杀地面单位、摧毁非核心建筑、摧毁核心、遣返中继站、清理本地渲染残留,并将清理后的基地坑保留为无主废墟。
- 清理当前恒星系的太空黑雾巢穴。
- 为整个星系填满黑雾巢穴。
- 在当前星球生成黑雾星表废墟。
”黑雾降压器”(已弃用,由”超级降压药”取代)- “超级降压药”:独立开关控制太空巢穴和/或地面基地的威胁度,跳过重型威胁计算以节省 CPU,默认关闭。
- “中继站只发往信标”:黑雾只向 marker / 全息信标目标派出中继站,默认关闭。
- “更快的发射中继站”:每 120 个巢穴 tick 检查一次中继站需求;仅当当前巢穴没有已出发中继站时派出 1 个闲置中继站,并让非气态目标星球均匀获得机会,默认关闭。
- “研究倍速器”:把科技研究 hash 需求降低到约 1/36,默认关闭。
- “更好的矿物位置”:从每个星球的出生点开始,把未来生成的矿物重排到更容易规划的赤道经度窗口内,默认开启。
- “战斗机更远的飞行距离”:强化机甲战斗机的范围、伤害和生存能力,默认关闭。
设置
按 Alt + 反引号 打开 UXAssist 面板,在 HardFog 标签页中调整。
注意
- “更好的矿物位置”只影响之后生成的星球矿物。
- “战斗机更远的飞行距离”只影响机甲自己的战斗机,不影响战斗基地派出的战斗机。
- 已有存档可以使用这些开关,但已经生成过的星球不会被重新生成。
CHANGELOG
更新日志 / Changelog
0.0.24
- fix bug
0.0.23
- fix bug
0.0.22
- 新增更快中继站发射选项:中继站需求检查每120个巢穴tick运行一次,非气态目标行星均匀获得派遣机会。
- 将更快中继站发射与仅标记中继站派遣统一为同一个中继站控制路径。
- "仅标记中继站派遣"现为"更快中继站发射"的子选项,仅在启用更快中继站发射时生效。
- Added faster relay launch option: relay demand check runs every 120 hive ticks, and non-gas target planets get dispatch opportunities evenly.
- Unified faster relay launch and mark-only relay dispatch into a single relay control path.
- "Mark Only Relay Dispatch" is now a sub-option of "Faster Relay Launch", only effective when Faster Relay Launch is enabled.
0.0.21
- 修改当前星球黑雾地面清理:中继站改为归还而非摧毁。
- 清理当前星球地面黑雾后,移除残留的地面基地记录,使基地废墟变为无主废墟而非优先复活目标。
- 当前星球地面黑雾清理现在按顺序处理基地:先模拟击杀地面单位,再模拟摧毁基地建筑,最后归还中继站。
- 修复当前星球地面黑雾清理残留不可交互敌人视觉的问题:强制移除剩余地面敌人并清理本地地面残骸。
- Changed current planet Dark Fog ground cleanup: relays are now returned instead of destroyed.
- After clearing ground Dark Fog on current planet, removed residual ground base records so base ruins become unowned ruins instead of priority revival targets.
- Current planet ground Dark Fog cleanup now processes bases in order: simulate killing ground units, then simulate destroying base buildings, finally return relays.
- Fixed residual non-interactive enemy visuals after current planet ground Dark Fog cleanup: forcibly remove remaining ground enemies and clean up local ground debris.