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mrrvlad-EpicResearch-0.2.0 icon

EpicResearch

Modifies research requirements for a slower game progression.

Date uploaded 2 years ago
Version 0.2.0
Download link mrrvlad-EpicResearch-0.2.0.zip
Downloads 187
Dependency string mrrvlad-EpicResearch-0.2.0

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17
xiaoye97-LDBTool-2.0.6 icon
xiaoye97-LDBTool

Library that allows mods to add and edit Proto data. Also allows you to see Proto data, config ID's of mod Protos and change localized strings

Preferred version: 2.0.6

README

EpicResearch Mod

Modifies research requirements for a slower game progression.

Features

  • Slower tech progression.
  • Some unlocks happen further down the tech tree to allow the player to use all different kinds of setups the game implements.
  • Try on a Minimal resources 64 star seed, with 100 multiple and adjustments turned on for a hard challenge.
    • it is expected to run out or resources and having to move systems several times before unlocking warp and logistic warp.
    • it is expected to have a pre-warp logistics between systems at yellow and purple tech.
  • Allows to specify additional resource multipler.

Configuration

bool AdjustTechUnlocks = true

  • Change Logistic Warp to be availble at level 6 (instead of 4).
  • Move rare receips to be available further in the tech tree:
    • Adv warper, Adv particle container are moved to mission complete tech.
    • Adv casmir crystal are moved to plane smelter tech that requires green.
    • Adv photon combiner are moved to quantumn printing tech that requires purple.
    • Adv nanotubes, Adv crystal silicon are moved to quantumn chem plant tech that requires green.
    • Adv diamonds is moved to adv mining machine tech.
    • Adv graphene is moved to gravity matrix tech.
  • Add 6 degree of sphere stress allowance when Gravity Lenses are availble (Gravity Wave refraction).
  • At levels 3-5, the speed of Vessels is improved by 1500m/s.
  • Vessel capacity is increased faster at levels 3-4.

bool AdjustTechCosts = true

  • Signifficantly change technology costs. These changes include:
    • Universe Exploration 3 (6ly scanning) is availble as a Red tech.
    • Proliferator Mk3 and Fusion require Purple tech.

int TechCostMultiple = 100

  • Apply additional multiplier to hash and cube costs of technologies. Valid values are: {1, 5, 20, 50, 100}.

float ResourceMultiple = 1

  • Additional resource multipler for the galaxy. Affects all ore, gas giants, oil. Remote oil is affected as a sqrt of this value.

Installation Note

This mod depends on BepInEx.

Dev Plans

Adjust tech costs after initial play-testing. Disable ability to "cursor carry" unlimitted amount of resources in cursor during warp.

Bug Reports, Comments, Suggestions

Reach out to mrrvlad#0925 on discord / official DSP server.

Changelog

  • v0.2.0

    • Added ability to specify planet resource multipler. Applied after game's resource multipler. Affects all ores, gas giants, oil. Remote oil is affected as a sqrt of this value.
    • Signifficantle reduce pre-automation research requirements.
  • v0.1.1

    • WIP. Initial version. (Game Version 0.9.27.15466)