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starfi5h-SampleAndHoldSim-0.2.0 icon

SampleAndHoldSim

Change how many planet factories run per tick, simulating idle factories input and output to reduce calculation. 周期性的仿造星球工厂的输入/输出以跳过运算。

Date uploaded 4 years ago
Version 0.2.0
Download link starfi5h-SampleAndHoldSim-0.2.0.zip
Downloads 311
Dependency string starfi5h-SampleAndHoldSim-0.2.0

This mod requires the following mods to function

xiaoye97-BepInEx-5.4.17 icon
xiaoye97-BepInEx

BepInEx5.4.17 mod plugin framework, Mod框架

Preferred version: 5.4.17

README

Sample and Hold Simulation

demo
Change how many planet factories run per tick, simulating idle factories input and output using values from last tick.
Lower MaxFactoryCount can reduce calculation and increase UPS.
Recommend to set focus local factory to true and not set cycle time too high to have a better experience.
Warning: Because this mod manipulate stats data, if it does not work as intend, it may diable Milkyway upload.

How does it work

demo
User can set how many planet factories can work during a game tick, the rest will be put into the idle state. For working factories, the factories will run as normal. For idle factories, simulate the input/output by value changes of the last active tick.
In the example chart, the upper one is the original game which runs 3 factories per tick, and their factory cycles are 4/3/2. The lower one set cycle time = 3 ticks so there is only 1 factory run per tick, and it now takes 3 times to complete a full factory cycle.

normal vs sim
Simulation in action. Above: cycle = 1. Below: cycle = 2.

Factory Input:

  • Vein amount decrease
  • Logistic stations storage decrease by belt output ports

Factory Output:

  • Logistic stations storage increase by belt input ports
  • Research hash upload
  • Statistics data (production, power)
  • Ejector bullets & silo rockets

stats
The production throughput will catch up with original one in long term if it is stable. In short term there are some differences, for example statistic data will be more sparse. Also local conponents inside the factory will be slower, so storage boxes or tanks will have fewer items than vanilla.

Configuration

Run the game one time to generate com.starfi5h.plugin.SampleAndHoldSim.cfg file.

  • MaxFactoryCount
    Maximum number of factories allow to active and run per tick. (Default:100)

  • EnableStationStorageUI
    Display item count change rate in station storages. (Default:true)

  • EnableVeinConsumptionUI Display mineral consumption rate of mineral. (Default:true)

Compatibility

(v) CommonAPI
(v) DSPOptimizations
( ) Blackbox - The production stats of blackbox will be multiplied.
( ) NebulaMultiplayer - Only host can use this. Client will see less item in storage box when he is in different planet from host.


取样保持模拟

demo
尝试用取样工厂输入/输出的方法来减少计算量。
使用者可以在性能测试面板设定每个逻辑祯可以使多少星球运行,闲置的星球将会用上一个tick的值来模拟工厂的输入和输出。
建议勾选Focus Local让本地工厂保持运行来维持游戏体验,运行工厂数调低到能让UPS>60就好。
警告: 此mod会改动统计资料。虽然目的是为了近似原本游戏的数据,但是出错时可能会让存档无法上传银河系。

运作原理

demo
此图中有三个星球工厂,星球A的工厂的物品数量变化是+2/+1/+0/-1,经过一个完整生产周期后最终会有2个物品。其余工厂同理。
上方为原本游戏运行方式,每一祯有3个工厂运作,完整周期分别是4/3/2。
下方为Mod改变之后的运作方式,每一祯有1个工厂运作,在闲置的期间(浅色格)会让数值套用上一次工作的变化,完整周期变为3倍-12/9/6。
套用变化的只有工厂的输入和输出,工厂的内部元件会以低速运行。而戴森球系统和运输机则继续每祯都运行。

工厂输入

  • 矿脉的矿物消耗
  • 物流塔流出减少的货物量

工厂输出

  • 物流塔流入增加的货物量
  • 研究的哈希块上传量
  • 产物统计和电力统计
  • 射出的太阳帆和火箭

如果工厂的产出是稳定的,长期下来模拟的产量和真实的产量会相近。
短期上统计的数据可能会变得稀疏,此外工厂内部元件(仓储,运输带)中货物的增加数量也会比原本的少。

設置

.cfg文件需要先运行过游戏一次才会出现,修改后要重启游戏才会生效。
管理器安装: 左边选项Config editor -> 找到starfi5h.plugin.SampleAndHoldSim -> Edit Config
手动安装: 更改BepInEx\config\com.starfi5h.plugin.SampleAndHoldSim.cfg文件

  • MaxFactoryCount
    每个逻辑祯所能运行的最大工厂数量 (Default:100)

  • EnableStationStorageUI
    显示物流塔货物变化速率 (Default:true)

  • EnableVeinConsumptionUI
    显示矿脉的矿物消耗速率 (Default:true)


Changelog

v0.2.0

- Add EnableVeinConsumptionUI option.
- Fix error when removing stations.

v0.1.1

- Fix veinGroup value changes.

v0.1.0

- Initial release.


Acknowledgements

All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of Gamera Game and Youthcat Studio as applicable according to the license agreement distributed with Dyson Sphere Program.

CHANGELOG

Changelog

v0.7.7

  • Fix errors in game main menu.

v0.7.6 (DSP-0.10.34.28396)

Thanks FyisFe for the following fixes:

  • Fix lab tower produce / consume rates drop on focus local planet.
  • Fix ray recivers don't receive lens on focus local planet.

v0.7.5 (DSP-0.10.34.28326)

  • Fix UI in new game version.

v0.7.4

  • Fix solar sails disappear.
  • Fix ILS import and export stats.
  • Fix attack drone doesn't attack enemies.
  • Known issue: Patrolling Dark Fog ground units animation is discontinuous.

v0.7.3

  • Fix space warper count change abnormal in stations.

v0.7.2

  • Fix error when building new stations.
  • Add GenesisBook compat v3.1.4 for dyson sail ejectors.

v0.7.1

  • Fix a bug that sails cannot be absorbed.

v0.7.0 (DSP-0.10.33.27026)

  • Adapt to game new multithreading system version.
Previous Changelog

v0.6.21

- Fix Advance Miner sometimes buffer overflow when cargo is exceed the limit.
- The miner will have buffer item set to normal range (0-50) when the game loads.

v0.6.20

- Update CheatEnabler compat to v2.3.31

v0.6.19

- Fix that Advance Miners sometimes have negative number in temp storage.

v0.6.18

- Fix Weaver warning detection.

v0.6.17

- Add config EnableKillStatsFuzze to switch kill count algorithm.
- Add Weaver incompatible warning.

v0.6.16

- Scale Dark Fog drop lifetime on remote planets in order to fix Dark Fog farm production lower issue.

v0.6.15

- Fix ejectors don't auto retarget orbit on remote plaents.

v0.6.14

- Update PlanetMiner compat to v3.1.1

v0.6.13

- Adapt item transition across levels in stacked Labs changes for DSP-0.10.31.24646

v0.6.12

- Update CheatEnabler compat to v2.3.36

v0.6.11

- Scale kill stats for remote slowed planets.

v0.6.10

- Fix UI change for DSP-0.10.30.23430

v0.6.9

- Update for DSP-0.10.30.23292
- Remove Multfuntion_mod compat as the compat patch is outdated.

v0.6.8

- Fix IndexOutOfRangeException in PowerExchangerComponent.CalculateActualEnergyPerTick.

v0.6.7

- Add config Combat - EnableRelayLanding to enable/disable Dark Fog relay from landing.
- Add Auxilaryfunction compat for its stop factory feature.

v0.6.6

- Fix IndexOutOfRangeException in FactoryManager.SetMineral.

v0.6.5

- Add config UI:WarnIncompat to stop mod incompatibility warning showing up in the future.

v0.6.4

- Missiles and plasma cannons now have damage sclae up on remote planets.
- Relay will not land on planets with shield on remote star systems.

v0.6.3

- Discard the change to hives ticks. Now all space hives will not be affected and run in normal speed.
- Remote systems now have Lancers damage scale down to the ratio.

v0.6.2

- Bugfixes for index out of range error in UpdateHives and MainManager.TryGet.

v0.6.1

- Focus local now will focus on local star system, including every hives and planets in the system.
- Player space fleet now always run in normal speed.
- Fix time value error in enemy tick logic take make enemy behave abnormally.

v0.6.0 (DSP-0.10.28.21014)

- Adapt to game Dark Fog version. (The battle part still needs testing)
- UpdatePeriod default value is not set to 5.
- Remove TCFV and Multfuntion compat support.

v0.5.7

- Remove vein logic.
- Update CheatEnabler compat to v2.3.1
- Update Multfuntion mod compat to v2.8.6

v0.5.6

- Add CheatEnabler 2.2.0 compat.
- Fix PlanetMiner 3.0.7 compat.

v0.5.5

- Fix stats incorrect for Multfuntion mod planet miners.

v0.5.4

- Fix len consumption rate abnormal on idle factories.
- Fix IsNextIdle value of focus factories.
- Add PlanetMiner 3.0.7 compat.

v0.5.3

- Fix TCFV compat: fix that sheild doesn't regenerate on some planets.

v0.5.2

- Add Blackbox compat
- Hide station UI when flow rate = 0.

v0.5.1

- Fix error when player land on an unexplored planet.
- Reduce memory allocation to fix stuttering.

v0.5.0 (DSP-0.9.27.15466)

- Rework: Change logic from MaxFactoryCount to UpdatePeriod, add related config.
- Remove vein comsumption rate UI.
- Enable station storage to have negative values to prevent generating extra item.
- Fix compat with Auxilaryfunction. Add guard to prevent all vein disappear.
- Add compat with Multfuntion mod, TheyComeFromVoid.

v0.4.2

- Fix error when NebulaAPI is not enabled.

v0.4.1

- Fix vein UI errors cause by vein manipulation.
- Improve compatible with Nebula.

v0.4.0

- Fix ship delivery from other stations sometimes gets multiplied.
- Change UI settings to let users customize monitor time.

v0.3.3

- Fix compatibility for game version 0.9.26.13026
- Fix Advance Miner mining amount.

v0.3.2

- Fix compatibility for game version 0.9.26.12900

v0.3.1

- Fix warper consume stat.
- Fix vein amount decrease in InfiniteResource.
- Copied rockets now find new target when the node is full.

v0.3.0

- Add a config option to switch display unit (/s or /min) - Fix game crash when unlocking tech background.

v0.2.1

- Fix a bug that sometimes switching game with veinUI enable will get errors.

v0.2.0

- Add EnableVeinConsumptionUI option.
- Fix error when removing stations.

v0.1.1

- Fix veinGroup value changes.

v0.1.0

- Initial release.