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shiibe-EasyDeliveryCoUltrawide-1.0.2 icon

EasyDeliveryCoUltrawide

Ultrawide support for Easy Delivery Co.

Date uploaded 7 months ago
Version 1.0.2
Download link shiibe-EasyDeliveryCoUltrawide-1.0.2.zip
Downloads 27
Dependency string shiibe-EasyDeliveryCoUltrawide-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

Easy Delivery Co. - Ultrawide Support Mod

Ultrawide camera and UI overlay fixes for Easy Delivery Co.

Features

  • Unlocks camera viewports for ultrawide displays
  • Optional FOV overrides for gameplay and named cameras
  • Scales menu, pause, and transition overlays to full width
  • Keeps main UI elements at their intended ratio

Screenshots

Image Image Image Image Image

Installation

  • r2modman/Thunderstore: install and launch the game
  • Manual: copy EasyDeliveryCoUltrawide.dll to BepInEx/plugins/EasyDeliveryCoUltrawide/

Configuration

  • Config file: BepInEx/config/shibe.easydeliveryco.ultrawide.cfg
  • aspect_ratio: auto (display), window, 21:9, 32:9, 2.39
  • fov_global: set to 0 to use in-game setting
  • fov_rearview: driving/walking camera override
  • fov_camera: first-person camera override
  • fov_camera_persp: fixed perspective camera override

Planned Features

  • Add menu in-game for FOV settings

Build

  • Build: dotnet build EasyDeliveryCoUltrawide/EasyDeliveryCoUltrawide.csproj -c Release
  • Package: powershell -NoProfile -ExecutionPolicy Bypass -File scripts/package.ps1 -Version 1.0.0

CHANGELOG

1.2.1

1.2.0

  • Add default aspect mode to disable ultrawide fixes (vanilla presentation) while keeping pixelation usable.
  • Improve aspect_ratio=auto to use the current window aspect ratio (rounded) to avoid CRT edge smearing.
  • Fix world-space HUD labels (interaction + inventory label) drifting when pixelation changes the render texture size.
  • Tune Pixelation Large strength (less aggressive).
  • Increase View Distance Max (higher far clip / LOD / shadow distance).
  • Add Fog multiplier slider to the in-game menu.
  • Clean up/standardize in-game menu spacing and labels.

1.1.2

  • Clean up in-game settings menu labels (rename Pixelation header to Renderer; put View Distance label on the slider).

1.1.1

  • Add Pixelation slider to wide.exe menu (None/Finer/Fine/Default/Large).
  • Add View Distance slider to wide.exe menu (Near/Default/Far/Max).
  • Apply view distance changes to gameplay camera far clip + quality LOD/shadow distance.
  • Add config options to control wide.exe icon visibility/position on the main menu desktop.
  • Split performance logging into a separate toggle (perf_logging).
  • Re-categorize config options for easier navigation.
  • Misc internal cleanup.

1.1.0

  • Add in-game mod menu (wide.exe) for configuring in-game options.
  • Add separate FOV sliders for 1st Per. and 3rd Per. (max 110).
  • Skip FOV overrides while inside buildings.
  • Fix camera stretch in CamDotExe.
  • Internal refactor/split Plugin.cs into partials.

1.0.6

  • Refresh README screenshots.

1.0.5

  • Rename enable_ultrawide_mode to enable_mod.
  • Add enable_hud_fix toggle to control HUD scaling behavior.

1.0.4

  • Remove the FOV override patching and related config entries.
  • Simplify configuration docs to match current options.

1.0.3

  • Force menu cameras to use the target aspect ratio on intro/choose screens.
  • Apply aspect fixes to primary gameplay cameras on refresh.
  • Rescale overlays after FOV overrides to keep transitions aligned.
  • Refresh README icon and screenshots.

1.0.2

  • Default aspect_ratio to auto and clarify config docs.
  • Add README screenshots and refresh packaging notes.

1.0.1

  • Update manifest/README wording.
  • Packaging metadata refresh.

1.0.0

  • Initial public release.
  • Ultrawide camera and UI overlay fixes for Easy Delivery Co.