| Date uploaded | 3 years ago |
| Version | 2.0.2 |
| Download link | Alexandria-RoomArchitectTool-2.0.2.zip |
| Downloads | 282 |
| Dependency string | Alexandria-RoomArchitectTool-2.0.2 |
README
THIS IS NOT A MOD DO NOT TRY INSTALL IT LIKE ONE IT WILL DO FUCKING NOTHING
updated version of this tool originally made by kyle with a bunch of shit added coz its fun to work on unlike normal mods
the updated version of this tool uses a new room file format thats faster load time wise but i dont think the custom rooms mod can load them so yeah that sucks and all but go yell at an3s to update it or something idk
thanks kyle for making the original tool
thanks spcreat for helping with some of the ground work for the update like the better category system, shape tools and property system
thanks nevernamed for helping with planning and shit
CHANGELOG
3.0.10
- Apparently I forgot to add the red button for the Abbey Entrance so I added that. Don't use it until the next Alexandria patch rolls around, the public version needs an updated object list.
3.0.9
- Fixed issue causing placeable object property data not being read properly, causing rooms to have objects missing or no objects at all.
- Fixed property tab not being rendered correctly, along with 1-2 property related bugs.
- Changed how panning / zoom in / zoom out works internally to prevent an issue where certain things would stop rendering.
3.0.8
- Added new Godray placeable. (Will only work with Alexandria versions past 0.4.4)
- Hopefully fixed RAT not working for some reason? No idea about this one.
- Small internal changes to the cultist placeables to hopefully match the ones that get placed ingame.
- Moved changelog to its own file.
- Updated github link to the RAT project currently being updated.
V.3.0.7
- Fixed Rat Maze rooms being generated at the wrong size.
- Note: Unity did a whoopsie and fucked with the project a little so if something looks wrong lemme know, i tried to fix anything i could find.
V.3.0.6
- Fixed error that caused nodes to potentially not appear when loading a room.
- Fixed error related to certain properties with pathing based objects.
V.3.0.5
- Hopefully finally fixed issues relating to adding custom assets.
- Reworded overriding custom assets panel.
- Increased the size of the notification pop-up.
- Fixed bug relating to ambient light values not saving properly.
V.3.0.4
- Added "Pause movement for X seconds here" property to Nodes.
- Added "Pause movement for X seconds after reachning Node" property to several pathing objects.
V.3.0.3
- Hopefully fixed issue with importing custom assets repeatedly in the same session.
V.3.0.2
- Made custom assets no longer blurry.
- Fixed custom placeable input box not being the right shape.
V.3.0.1
- New:
- Added unused Grass Tile.
- Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.
-Fixes:
- Added nullcheck for custom enemies.
V.3.0.0
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New:
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New Copy Tool
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New Brush Size option
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New Tile Descriptions option
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New Placeable tiles
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New Traps
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New Pathing Traps
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Drop Traps
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New Decorations
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New NPCs
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New Special Objects
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Custom Lighting
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Door Entrances / Exits
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Control Visual Subtypes
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New Room Pools
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New Properties
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New QoL features
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Fixes:
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Many fixes in regards to Nodes.
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Some other stamm stuff