RoomArchitectTool
Tool for creating custom room files, which can be put into the game to generate new rooms.
| Date uploaded | 2 years ago |
| Version | 3.0.2 |
| Download link | Alexandria-RoomArchitectTool-3.0.2.zip |
| Downloads | 276 |
| Dependency string | Alexandria-RoomArchitectTool-3.0.2 |
README
Room Architect Tool
NOTE: This is NOT a MOD, if you download it like a mod it will do NOTHING.
An up-to-date version of the original with multiple new features, but exports as a unique file type which can be read by Alexandrias DungeonAPI.
Features
- Node Tool, for placing down node pathways for objects like saws and minecarts.
- Custom Enemy / Object support
- Various new objects that can be used + sorted categories
- New enemy wave triggers for each individual enemy wave.
- Property tool, which allows you to alter the properties of certain objects.
- New QoL tools, such as the Rectangle Tool and Ellipse tool.
- Canvas resizing
- More that I likely didn't mention
Hotkeys
| Button | Function |
|---|---|
| CTRL + S | Save / Save As |
| CTRL + N | New File |
| CTRL + O | Open File |
| CTRL + Z | Undo (Janky, don't rely on it) |
| CTRL + Left Shift + Z | Redo (Janky, don't rely on it) |
Mode Hotkeys
| Button | Function |
|---|---|
| G | Toggle Visual Grid |
| N | Toggle Node Mode |
| X (Only while in Node Mode) | Toggle Node Path Visualizer |
Tool Hotkeys
| Button | Function |
|---|---|
| E | Eraser Tool |
| B | Brush Tool |
| F | Bucket Tool |
| L | Line Tool |
| R | Rectangle Tool |
| C | Ellipse Tool |
V.3.0.2
- Made custom assets no longer blurry.
- Fixed custom placeable input box not being the right shape.
V.3.0.1
- New:
- Added unused Grass Tile.
- Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.
-Fixes:
- Added nullcheck for custom enemies.
V.3.0.0
-
New:
-
New Copy Tool
-
New Brush Size option
-
New Tile Descriptions option
-
New Placeable tiles
-
New Traps
-
New Pathing Traps
-
Drop Traps
-
New Decorations
-
New NPCs
-
New Special Objects
-
Custom Lighting
-
Door Entrances / Exits
-
Control Visual Subtypes
-
New Room Pools
-
New Properties
-
New QoL features
-
Fixes:
-
Many fixes in regards to Nodes.
-
Some other stamm stuff
Special Thanks to:
- Bobot (For getting most of this working, along with DungeonAPI changes)
- KyleTheScientist (Original Creator of RAT)
- spcreat (Created the original systems behind categories, shape tools and a property system)
- Nevernamed (Planning and organisation)
- Some Bunny (General bug fixing)
CHANGELOG
3.0.10
- Apparently I forgot to add the red button for the Abbey Entrance so I added that. Don't use it until the next Alexandria patch rolls around, the public version needs an updated object list.
3.0.9
- Fixed issue causing placeable object property data not being read properly, causing rooms to have objects missing or no objects at all.
- Fixed property tab not being rendered correctly, along with 1-2 property related bugs.
- Changed how panning / zoom in / zoom out works internally to prevent an issue where certain things would stop rendering.
3.0.8
- Added new Godray placeable. (Will only work with Alexandria versions past 0.4.4)
- Hopefully fixed RAT not working for some reason? No idea about this one.
- Small internal changes to the cultist placeables to hopefully match the ones that get placed ingame.
- Moved changelog to its own file.
- Updated github link to the RAT project currently being updated.
V.3.0.7
- Fixed Rat Maze rooms being generated at the wrong size.
- Note: Unity did a whoopsie and fucked with the project a little so if something looks wrong lemme know, i tried to fix anything i could find.
V.3.0.6
- Fixed error that caused nodes to potentially not appear when loading a room.
- Fixed error related to certain properties with pathing based objects.
V.3.0.5
- Hopefully finally fixed issues relating to adding custom assets.
- Reworded overriding custom assets panel.
- Increased the size of the notification pop-up.
- Fixed bug relating to ambient light values not saving properly.
V.3.0.4
- Added "Pause movement for X seconds here" property to Nodes.
- Added "Pause movement for X seconds after reachning Node" property to several pathing objects.
V.3.0.3
- Hopefully fixed issue with importing custom assets repeatedly in the same session.
V.3.0.2
- Made custom assets no longer blurry.
- Fixed custom placeable input box not being the right shape.
V.3.0.1
- New:
- Added unused Grass Tile.
- Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.
-Fixes:
- Added nullcheck for custom enemies.
V.3.0.0
-
New:
-
New Copy Tool
-
New Brush Size option
-
New Tile Descriptions option
-
New Placeable tiles
-
New Traps
-
New Pathing Traps
-
Drop Traps
-
New Decorations
-
New NPCs
-
New Special Objects
-
Custom Lighting
-
Door Entrances / Exits
-
Control Visual Subtypes
-
New Room Pools
-
New Properties
-
New QoL features
-
Fixes:
-
Many fixes in regards to Nodes.
-
Some other stamm stuff