Knight Templar
Adds the custom character Knight Templar as a playable character
| Date uploaded | a month ago |
| Version | 1.0.6 |
| Download link | Darius_The_Templar-Knight_Templar-1.0.6.zip |
| Downloads | 64 |
| Dependency string | Darius_The_Templar-Knight_Templar-1.0.6 |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.5.3KyleTheScientist-Custom_Characters_Mod
EtG mod that allows you to create and share custom characters with friends!
Preferred version: 2.2.1SpecialAPI-Reskin_Switcher
Allows you to switch reskins easily while the game is running. Only works with reskins made with for this mod.
Preferred version: 1.2.0README
Knight Templar Custom Character Mod
The templar enter the gungeon!
This mod adds the custom character "Knight Templar", a slow tank character that is all about defense, also wields a sword.
Based on the marine character, every sprite has been handcrafted by yours truly.
It could be a little strong of a character, but oh well, call it lore accurate or something.
I am not very good at making sprites or mods but hey at least its free.
As the title says, I will be updating this mod soon, which will include:
-- 2 Unique starting items for the Templar (Will replace the starting items below)
-- 2 Items that can be found in chests by anyone.
-- 3 synergies unique to the templar and 1 for everyone.
Character Stats and Starting Items
Stats:
Starting Armor: 1 (Starts with 2 because of items)
Health: 4 (Higher than average)
DodgeRollSpeedMultiplier: 0.85 (Slower than average)
DodgeRollDistanceMultiplier: 0.85 (Less than average) Be careful about jumping gaps.
MovementSpeed: 6 (Slower than average)
Coolness: 3 (Knights are cool)
Items:
Blasphemy (Weapon)
Old Knight's Flask (Active)
Armor of Thorns (Passive)
Heavy Boots (Passive)
Any stats not shown here means it is default value like all the other characters.
Sorry for not posting any more images, I just don't know how (Will work on that).
I am starting a youtube channel so check it out I guess:
https://www.youtube.com/@DariusKnightTemplar
Credits
-
Me
-
Various people from the Gungeon Modding server, who have been very helpful in the making of this mod.
-
Also KyleTheScientist - original mod for Mod the Gungeon and the custom character API, truly the goat.
CHANGELOG
v1.1.4
- Added sprites for the ending/credits scene (Forgot about them. Also did not test this, I hope they work.)
v1.1.3
- Fixed some issues with the jetpack/flying sprites.
v1.1.2
- Fixed an issue with the "A Familiar Weapon" synergy.
- Changed Templar's Rosary rank to B (it was A before)
- Changend Templar Helmet rank to A (it was B before, Not like it matters much, I just felt like it)
v1.1.1
- Fixed images not showing in
README.md
v1.1.0
- Added 2 unique starting items for the Templar replacing the old ones.
- Added 2 additional items lootable by anyone.
- Added synergies for the aforementioned items.
- Fixed some sprites again.
- Fixed the issue where the character shadow would dissapear during the equip animation while using the templar helmet.
- Updated the
README.mdwith a new description and a sick ass video trailer. - Updated the mod icon.
v1.0.6
- Fixed text formatting in
README.md - Buffed Templar Dodgeroll Speed to 0.85 (from 0.8).
- Nerfed Templar Dodgeroll Distance to 0.85 (from 1.0).
- Fixed some sprites not displaying correctly.
- Added sprites for the helmet falling off.
- Added CHANGELOG.md to the mod files.
- Modified the bosscard sprite a little bit.
v1.0.0 Through 1.0.5
- Messed up the folder structure, had to take a few tries to get it right. Ignore any version less than "1.0.5".