Knife to a Gunfight
Don't Bring a Knife to a Gunfight! A content mod for Gungeon
| Date uploaded | 3 years ago |
| Version | 2.0.2 |
| Download link | Skilotar-Knife_to_a_Gunfight-2.0.2.zip |
| Downloads | 702 |
| Dependency string | Skilotar-Knife_to_a_Gunfight-2.0.2 |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.7.2Alexandria-Alexandria
A combination of old and new APIs, and new tools for the convenience of modders.
Preferred version: 0.3.35README
Knife to a gunfight
:Boom and Gloom Update 2.0._:
A Large Content Mod for enter the Gungeon that adds a number of new items, weapons and gameplay!
Each addition strives to bring unique concepts while also sticking closely to a vanilla style.
To spawn my custom items in the console my extension is ski:
This page will be updated soon with a link to an updated wiki on the mod and my source code. If you find any issues please let me know at the Mod the Gungeon discord.
A Huge thanks to all the lovely people in the Gungeon Modding discord server that helped make this possible.
Changelog - 2.0.0
Additions:
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added a number of Items and Weapons
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added new status effect Blastblight
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added new status effect Hex
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added Skilotar_ (oh look that's me)
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Introducing! Morgun La Faye's mystical oddities shop: Shop that contains Jinxed items that will help and hurt the player and cannot be dropped
Updated:
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Changed Violence into more polished version.
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Changed Magic Man to have a portal mechanic instead of its old jank
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Changed Name of HotShot to Sizzler to avoid clashing with F&GF's wander starter
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Changed Superstitious bullets with new mechanics
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Changed Android reactor core to now use high stress as opposed to putting the player at 1 hp perminantly. lowered base damage.
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Changed Mournful soul to now charge 20 casings per floor as opposed to costing health when gaining curse.
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Changed Stopdarock to now upgrade speed per floor based on hits its taken. This means the jumpy behaviour is gone.
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Changed Purifier (Holy hand grenade) into a real bomb (this also fixes the deck4rd having holy hand grenades as projectiles).
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Changed Grateful dead to now function based off kills in room instead of corpse objects due to players with lower debris setting getting little use out of it.
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Changed Eye of the tiger to no longer damage the player to use.
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Changed Risky headband to give temporary dps boost when narrowly avoiding projectiles.
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Changed Toy AK no to longer jam above 75% clip capacity and Added indicator for when Jam occurs.
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Changed A few older sprites to be more in line with the newer ones.
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Changed HolsterGeist to use a projectile instead of spawning enemies for more consistency in fights.
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Changed max cap on speedy chamber.
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Changed Devilish loan note to base the Max cap of casings based on the floor it was picked up on.
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Buffed Sheila's vrs. boss damage greatly.
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Buffed Hipp0; balancing into C-tier up from D-tier. Increased clipsize and shot speed per shot.
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Buffed duration of speed boost for slide tech slide.
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Buffed Illness status to Have a higher base damage.
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Buffed Monkey Barrel's speed.
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Buffed Sushi roll items with new sprites and collision/roll effects.
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Nerfed Charge rifle to have a max cap on its damage and higher damage fall off for smaller hitboxes, also reduced ammo.
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Fixed Issue where bloodbulons could not function in manic theatre mode.
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Fixed Chamber of Chambers to work off moving bullets instead of stat manipulation.
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Fixed weird behavior where jar of stardust would trigger when gaining max health.
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Fixed an issue where Dullahan's Curse would cause wallmonger's camera movement to stop working.
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Made Kool kat bucks droppable.
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Removed Dizzy ring and koolbucks from standard loot.
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Removed table tech for a rework
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Removed Wendego skull for a rework
Changelog - 2.0.1 & 2.0.2
- Added Dark Soles.
- Fixed some compatibility issues with other languages.
CHANGELOG
Knife to a gunfight
:The Quick and The Dead Update 2.3._:
2.3.3
- Fixed an issue where rollin would fall out of the carts in the mines special room.
- Fixed an issue where sludge pump shots would cause lag if they projectiles stay around too long.
- Fixed an oversight with the watchman's charged form where it would deal WAY to much damage to bosses.
2.3.2
- Fixed an issue where ouroboros charm would not properly give beam weapons infinite ammo
- Fixed an issue with 2d manuvering belt where hitting two walls at the same time with a hook would softlock the player (im so sorry)
- Upgraded 2d manuvering belt to have Iframes and swing at nearby enemies
- Doubled Extra Invuln time on The Pill. 2 sec > 3 sec
- Updated wobbly Cylinder to change firerate every 3 seconds instead of every shot to reduce lag
- Added Extra Special
- Added Varmint Shotgun
- Added Royal Jelly
- Added Slidewinder
2.3.1
- ReEnabled the Manic theatre Npcs and the Charm shrine from where I forgot to turn them back on after testing.
- Fixed a bad interaction where Ouroboros charm would make guns that are out of ammo unusable.
- Fixed an issue where life insurance would remember its broken state between multiple runs and not proc properly.
- Fixed an issue where Manic theatre would not properly kill the player if they had armor.
2.3.0
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Added a large number of Items and Guns
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Buffed and nerfed many guns ( Feel free to try out some of the bad ones again :D )
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Added a lot of synergies
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Added a new minigame and NPC
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Charms have been split into Rarity Levels to allow for more power flexability. (Common, Uncommon, Rare, Legendary)
- Added a number of new charms in various rarities
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Reworked a lot of the more dull or janky Jinx Items:
- Reversed Built Different's damage scaling to give increased damage for each half heart the player has as opposed to ones missing
- Withering rose now has actual thorn orbitals that damage on contact
- Hell bound now has a large ball and chain that can be kicked around, slow effect only applies when dragging the ball
- Armor of the Fallen now gives buffs when flying over pits instead of falling in them, gives flight
- Greedy clips is now triggered by shooting while reloading to instantly reload for more player control of the effect
- Wicker Heart has a chance to increase healing received
- Yokai Finger Trap's spawned companion now shoots homing projectiles to better apply the hex effect
- As well as some number tweaks on other Jinxes to make them slightly more favorable to the player
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Upgraded the U.S.B. to include around 40 total forms, instead of just 8
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Reworked Long roll boots to only apply extended roll while over pits
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Lowered Skater's room drop modifier and improved coolness shop prices / rewards.
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Greatly improved Dwarve's Friends Depth based scaling
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Violence no longer jams enemies on hit instead having 2 curse and has greater base damage to compensate
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Greatly Improved Timekeeper's damage scaling and bullet tracking for highnoon
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Improved visuals and feel for some old items and guns
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Slightly reduced charm prizeball spawn rate in shops
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Changed Witch Watch to no longer teleport back automatically upon time ending.
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Fixed Thumper not triggering detonation when colliding with walls
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Fixed and issue where TimeKeeper would cause the game to go pitch black after a specific sequence of events (it's complicated...)
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Fixed incorrect damage scaling for clock charm and Macro Missiles (scaling was WAY too high breaking boss dps cap)
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Fixed some issues with charm attached weapons having uninteded or nonfunctional effects when dropped and picked up
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Fixed Luna 1 ignoring it's own damage modifiers
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Fixed Stopda Rock just not working at all...
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Fixed an issue with bear arms and beams weapons interacting strangely
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Fixed a bad interaction with the resourceful Rat Sack and the Skater's roll gimick
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Fixed Lag issues related to some bad code I wrote affecting, Kingly shotgun, Kralle and Tall-tale Hat
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Fixed an issue where Devilish loan note would give less than it was supposed to, as it did not calculate its own shop price into the loan calculation\
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Fixed various other issues relating to items generating null reference exceptions
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Upgraded visuals for my crown (yes, this is very important)
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Probably a bunch more fixes and rebalance I just forgot about :)