Knife to a Gunfight
Don't Bring a Knife to a Gunfight! A content mod for Gungeon
| Date uploaded | 11 months ago |
| Version | 2.3.2 |
| Download link | Skilotar-Knife_to_a_Gunfight-2.3.2.zip |
| Downloads | 1228 |
| Dependency string | Skilotar-Knife_to_a_Gunfight-2.3.2 |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.7.2Alexandria-Alexandria
A combination of old and new APIs, and new tools for the convenience of modders.
Preferred version: 0.3.35README
Knife to a Gunfight
:The Quick and The Dead Update 2.3._:
A Large Content Mod for enter the Gungeon that adds a number of new items, weapons and gameplay!
Each addition strives to bring unique concepts while also sticking closely to a vanilla style.
Some of these include:
- Tons of new Guns / Melees and Items!
- Two Custom Characters: Rollin and Skater
- Several new Shops
- A new Minigame
- New status effects: (Hex, Blastblight, Blindness, Sleep and Illness)
- Special Jinxed and Weapon Charm item sets
A Huge thanks to all the lovely people in the Gungeon Modding that helped make this possible. Specific I want to thank:
- Lynceus for his massively helpful contribution of creating all the gameplay sprites for Skater!! As well as the sprites for Artillery Revolver, Cigaretta, Second Brain, and Iron Stomach!
- Dallan for contribution on many item and weapon sprites!
- SomeBunny, NeverNamed, Captain Pretzel, SpecialAPI, and Qadayfor their assistance with some of the more complex code bits!
- A special thanks to my code tester Rasorvore57.
This mod wouldn't be the same without you all, Thank you!
Please check out their mods too!
To spawn my custom items in the console my extension is ski:
If you find any issues please let me know at the Mod the Gungeon discord: https://discord.gg/h9RFXQZ3
If you like my work and would like to make a donation to support me, i've made a Ko-Fi page: https://ko-fi.com/skilotar
Changelog - 2.3.0
The Quick and The Dead Update Additions:
- added a number of Items and Weapons.
- reworked Jinx item effects to be more interesting.
- split charms into rarity tiers and added more of them.
- redid a number of older items to bring them up to snuff.
- added the deadeye gunslinger minigame.
New Minigame: "The Deadeye Gunslinger"
- Will you be Quick? or will you be Dead?
Challenge the Deadeye to a battle of speed! Claim your prize... or your demise.
Changelog - 2.2.0
Charmed and Dangerous Update Additions:
- added a number of Items and Weapons.
- buffed / balanced guns.
- added Arms Dealer.
- added Weapon charms.
Handy is a happy little collector of all things prosthetic and appendage related. He will happily trade you some of your parts for his collection. His shop boasts a number of custom and vanilla items that can all be bought with hearts.
Changelog - 2.1.0
Rock and Roll Update Additions:
- added a number of Items and Weapons.
- updated hex to give a window for dodging and a visual indicator.
- tuned and balanced many guns and items.
- added a ton of new synergies, more than doubling the previous amount.
- added two new custom characters!
Rollin and Skater are back and better than ever! Finally out of beta and ready to Rock and Roll their way through the Gungeon's depths! They sport new starting items that improve and expand upon their original concepts!
Changelog - 2.0.0
Boom and Gloom Update: Additions:
- added a number of Items and Weapons.
- added new status effect Blastblight.
- added new status effect Hex.
- added Skilotar_ (oh look that's me).
Introducing! Morgun La Faye's mystical oddities shop: Shop that contains Jinxed items that will help and hurt the player and cannot be dropped.
CHANGELOG
Knife to a gunfight
:The Quick and The Dead Update 2.3._:
2.3.3
- Fixed an issue where rollin would fall out of the carts in the mines special room.
- Fixed an issue where sludge pump shots would cause lag if they projectiles stay around too long.
- Fixed an oversight with the watchman's charged form where it would deal WAY to much damage to bosses.
2.3.2
- Fixed an issue where ouroboros charm would not properly give beam weapons infinite ammo
- Fixed an issue with 2d manuvering belt where hitting two walls at the same time with a hook would softlock the player (im so sorry)
- Upgraded 2d manuvering belt to have Iframes and swing at nearby enemies
- Doubled Extra Invuln time on The Pill. 2 sec > 3 sec
- Updated wobbly Cylinder to change firerate every 3 seconds instead of every shot to reduce lag
- Added Extra Special
- Added Varmint Shotgun
- Added Royal Jelly
- Added Slidewinder
2.3.1
- ReEnabled the Manic theatre Npcs and the Charm shrine from where I forgot to turn them back on after testing.
- Fixed a bad interaction where Ouroboros charm would make guns that are out of ammo unusable.
- Fixed an issue where life insurance would remember its broken state between multiple runs and not proc properly.
- Fixed an issue where Manic theatre would not properly kill the player if they had armor.
2.3.0
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Added a large number of Items and Guns
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Buffed and nerfed many guns ( Feel free to try out some of the bad ones again :D )
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Added a lot of synergies
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Added a new minigame and NPC
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Charms have been split into Rarity Levels to allow for more power flexability. (Common, Uncommon, Rare, Legendary)
- Added a number of new charms in various rarities
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Reworked a lot of the more dull or janky Jinx Items:
- Reversed Built Different's damage scaling to give increased damage for each half heart the player has as opposed to ones missing
- Withering rose now has actual thorn orbitals that damage on contact
- Hell bound now has a large ball and chain that can be kicked around, slow effect only applies when dragging the ball
- Armor of the Fallen now gives buffs when flying over pits instead of falling in them, gives flight
- Greedy clips is now triggered by shooting while reloading to instantly reload for more player control of the effect
- Wicker Heart has a chance to increase healing received
- Yokai Finger Trap's spawned companion now shoots homing projectiles to better apply the hex effect
- As well as some number tweaks on other Jinxes to make them slightly more favorable to the player
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Upgraded the U.S.B. to include around 40 total forms, instead of just 8
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Reworked Long roll boots to only apply extended roll while over pits
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Lowered Skater's room drop modifier and improved coolness shop prices / rewards.
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Greatly improved Dwarve's Friends Depth based scaling
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Violence no longer jams enemies on hit instead having 2 curse and has greater base damage to compensate
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Greatly Improved Timekeeper's damage scaling and bullet tracking for highnoon
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Improved visuals and feel for some old items and guns
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Slightly reduced charm prizeball spawn rate in shops
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Changed Witch Watch to no longer teleport back automatically upon time ending.
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Fixed Thumper not triggering detonation when colliding with walls
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Fixed and issue where TimeKeeper would cause the game to go pitch black after a specific sequence of events (it's complicated...)
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Fixed incorrect damage scaling for clock charm and Macro Missiles (scaling was WAY too high breaking boss dps cap)
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Fixed some issues with charm attached weapons having uninteded or nonfunctional effects when dropped and picked up
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Fixed Luna 1 ignoring it's own damage modifiers
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Fixed Stopda Rock just not working at all...
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Fixed an issue with bear arms and beams weapons interacting strangely
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Fixed a bad interaction with the resourceful Rat Sack and the Skater's roll gimick
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Fixed Lag issues related to some bad code I wrote affecting, Kingly shotgun, Kralle and Tall-tale Hat
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Fixed an issue where Devilish loan note would give less than it was supposed to, as it did not calculate its own shop price into the loan calculation\
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Fixed various other issues relating to items generating null reference exceptions
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Upgraded visuals for my crown (yes, this is very important)
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Probably a bunch more fixes and rebalance I just forgot about :)