Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight.
| Date uploaded | 3 years ago |
| Version | 1.0.0 |
| Download link | SpecialAPI-Modded_Magnet-1.0.0.zip |
| Downloads | 223 |
| Dependency string | SpecialAPI-Modded_Magnet-1.0.0 |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.8.7README
Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight using console commands.
Commands
modded_magnet item_weight {new_weight} - Changes the weight multiplier for modded passives and actives. new_weight can be any number. Default weight multiplier is 6.
modded_magnet gu_weight {new_weight} - Changes the weight multiplier for modded guns. new_weight can be any number. Default weight multiplier is 3.
modded_magnet enable - Enables modded item and gun weight increase. Modded item and gun weight increase is enabled by default.
modded_magnet disable - Disables modded item and gun weight increase.
modded_magnet reload - Reloads the modded item and gun weight increase, in case any item or gun was missed.
modded_magnet stats - Shows the current weight increase for modded items and guns, as well as if the weight increase is currently enabled.
How to install
If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: https://enter-the-gungeon.thunderstore.io/package/MtG_API/Mod_the_Gungeon_API/). After you've installed BepInEx, just unzip ModdedMagnet.zip into your BepInEx's plugins folder.
Changelog:
- 1.0.0: release
CHANGELOG
1.0.2
- Fixed the mod breaking when setting modded item/gun weight to 0. (thank you Captain Pretzel!)
1.0.1
- Fixed readme.
1.0.0
- Release.