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SpecialAPI-Modded_Magnet-1.0.1 icon

Modded Magnet

Allows you to change how common modded item and guns are by increasing (or decreasing) their weight.

Date uploaded 3 years ago
Version 1.0.1
Download link SpecialAPI-Modded_Magnet-1.0.1.zip
Downloads 1413
Dependency string SpecialAPI-Modded_Magnet-1.0.1

This mod requires the following mods to function

MtG_API-Mod_the_Gungeon_API-1.8.7 icon
MtG_API-Mod_the_Gungeon_API

Adds the good parts of Mod the Gungeon to BepInEx.

Preferred version: 1.8.7

README

Modded Magnet

Allows you to change how common modded item and guns are by increasing (or decreasing) their weight using console commands.

Commands

modded_magnet item_weight {new_weight} - Changes the weight multiplier for modded passives and actives. new_weight can be any number. Default weight multiplier is 6.
modded_magnet gu_weight {new_weight} - Changes the weight multiplier for modded guns. new_weight can be any number. Default weight multiplier is 3.
modded_magnet enable - Enables modded item and gun weight increase. Modded item and gun weight increase is enabled by default.
modded_magnet disable - Disables modded item and gun weight increase.
modded_magnet reload - Reloads the modded item and gun weight increase, in case any item or gun was missed.
modded_magnet stats - Shows the current weight increase for modded items and guns, as well as if the weight increase is currently enabled.

How to install

If you haven't installed BepInEx and/or Mod the Gungeon API, follow its installation guide (linked on Mod the Gungeon API's page: https://enter-the-gungeon.thunderstore.io/package/MtG_API/Mod_the_Gungeon_API/). After you've installed BepInEx, just unzip ModdedMagnet.zip into your BepInEx's plugins folder.

Changelog:

  • 1.0.1: markdown is stupid and doesnt register enters as enters please help me aaaaa
  • 1.0.0: release

CHANGELOG

1.0.2

  • Fixed the mod breaking when setting modded item/gun weight to 0. (thank you Captain Pretzel!)

1.0.1

  • Fixed readme.

1.0.0

  • Release.