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Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight.
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | SpecialAPI-Modded_Magnet-1.0.2.zip |
| Downloads | 1186 |
| Dependency string | SpecialAPI-Modded_Magnet-1.0.2 |
This mod requires the following mods to function
MtG_API-Mod_the_Gungeon_API
Adds the good parts of Mod the Gungeon to BepInEx.
Preferred version: 1.8.7README
Modded Magnet
Allows you to change how common modded item and guns are by increasing (or decreasing) their weight using console commands.
Commands
modded_magnet item_weight {new_weight}- Changes the weight multiplier for modded passives and actives.new_weightcan be any number. Default weight multiplier is 6.modded_magnet gu_weight {new_weight}- Changes the weight multiplier for modded guns.new_weightcan be any number. Default weight multiplier is 3.modded_magnet enable- Enables modded item and gun weight increase. Modded item and gun weight increase is enabled by default.modded_magnet disable- Disables modded item and gun weight increase.modded_magnet reload- Reloads the modded item and gun weight increase, in case any item or gun was missed.modded_magnet stats- Shows the current weight increase for modded items and guns, as well as if the weight increase is currently enabled.
CHANGELOG
1.0.2
- Fixed the mod breaking when setting modded item/gun weight to 0. (thank you Captain Pretzel!)
1.0.1
- Fixed readme.
1.0.0
- Release.