ProCon
BETA: player-hosted Gang Beasts. Host from the main menu, share an 8-letter code, friends join through Steam. Your PC runs the match, so your mods work.
By AxisGames
| Date uploaded | a week ago |
| Version | 0.1.0 |
| Download link | AxisGames-ProCon-0.1.0.zip |
| Downloads | 37 |
| Dependency string | AxisGames-ProCon-0.1.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
ProCon (beta)
Player-hosted Gang Beasts. Host a match from the main menu, give your friends a code, and they join you — no official servers involved.
Normally every online match runs on the official servers, so gameplay mods only work in local play. With ProCon, your PC is the server: the match runs on your game, exactly like local play, and your friends connect to it. That means mods that change physics or gameplay work for everyone in your match.
⚠️ This is an early beta. Joining, controls and loading have only been tested on a single PC so far. Expect bugs — please report them!
How to use
Everyone needs ProCon installed (with MelonLoader, which your mod manager installs for you). Everyone needs the Steam version of Gang Beasts.
Hosting
- Main menu → ProCon → Host.
- Join your beast like normal, pick a mode and map, start the round.
- Your 8-letter code is shown top-left and copied to your clipboard. Send it to your friends.
Your code changes every time you host. Friends can join once your round has started.
Joining
- Main menu → ProCon → Join.
- Type or paste (Ctrl+V) the code → Connect.
- Join your beast and ready up — you'll connect automatically as soon as the host's round is running.
How it works
- ProCon uses Gang Beasts' own multiplayer code (the same code local play and the official servers use). It doesn't invent its own netcode.
- Game traffic goes through Steam's relay network, so nobody needs to port forward or share their IP.
- The code contains the host's Steam account (so your friend's game knows who to connect to) plus a random session number (so old codes stop working).
Known issues (beta)
- A friend's beast may only appear at the start of the host's next round.
- Joining copies of the game on the same PC/Steam account works for testing, but both copies count as the same player.
- Everyone feels some delay depending on their distance to the host, since the host's PC runs all the physics.
Credits
- Made by AxisGames.
- Menu font: Yellow Banana by MJType (commercial license).
- Requires MelonLoader.