| Date uploaded | 7 months ago |
| Version | 2.1.5 |
| Download link | MinimackStudios-Donuts-2.1.5.zip |
| Downloads | 4964 |
| Dependency string | MinimackStudios-Donuts-2.1.5 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1README
Donuts
If you have any questions or concerns, please join the Gang Beasts Modding Discord
Donuts is a custom stage that takes place on a plate of donuts with a nice early morning vibe.
Installation
Ensure you have at least CementGB 4.2.1.
There are 2 ways you can install Donuts:
Automated
-
Click
Install with Mod Managerabove -
Done!
Manual
- Install MelonLoader as per their instructions on their README.
- Download and extract the .zip from this page by clicking Manual download.
- Extract the
MinimackStudios-Donuts-x.x.x.zipand move theModsfolder inside the extracted folder toC:\Program Files (x86)\Steam\steamapps\common\Gang Beasts - You should be good to go.
Images







CHANGELOG
2.1.5
- Upgraded the GBMDK version to the latest to fix issues with loading when the map is selected in a Random round
- Increased music volume
- Reduced the amount of time it takes for the table collapsing escalation to occur
2.1.4
- Fixed outdated dependency string for CementGB
2.1.3
- Fixed the map infinitely loading after playing a few rounds
2.1.2
- Fixed some not so noticeable issues that aren't worth mentioning, but is still recommended to update for stability.
2.1.1
No changes were made to the actual map in this update.
- Fixed images being broken in the readme and updated the dependency string for CementGB to contain the latest version of it.
2.1.0
Note: the first 3 changes were mostly to accommodate the changes to the table collapsing. The tables collision can be a bit buggy at times, so beware of that.
This update has pretty significant changes:
- Completely redid the collision from mesh colliders to convex mesh colliders. (using a plugin called VHACD)
- Adjusted how the table looks a bit.
- Reduced the size of the cloth.
- The table will now collapse after a little while I'll let you see for yourself ;)
This will likely be the final update to Donuts. I am extremely burnt out and feel that it is the best it can possibly be now. I've had a lot of fun working on this map and am so glad that people like it :)
it ended up not being the final update lol
Thank you for playing Donuts, and have a great day.
2.0.6
- Added individual reflection probes around each of the Donuts, to improve how they look
- Moved the Killvolumes GameObject to the Managers collection
mainly because that was bothering me that it wasn't in the right collection (the Killvolumes are always in the Managers collection in vanilla maps in GB)
2.0.5
- Updated the readme.
2.0.4
- Made the bloom less strong
- Removed waves support... again..? Apparently it was still there
2.0.3
- Added bloom.
- Adjusted the threshold for the sounds when walking on the plate.
2.0.2
- Various minor changes, not very notable.
2.0.1
- Temporarily removed waves support until I figure out how to implement it properly.
- Lowered the volume of some various sound effects.
- Made the plate and table grabbable because apparently they weren't before.
2.0.0
- Completely remade the whole course from scratch, to make it easier to use with the latest GBMDK (thing that allows you to make GB maps in unity) Some of these changes include
- Made the whole thing take place on top of a table, made the whole thing smaller so that it's easier to climb the donuts.
- Generally a bit more stable, including chromatic aberration! This is a graphics option in Gang Beasts but does appear to do anything, most likely because they disabled the option for all the courses.
- That's basically it. There are other somewhat subtle changes that aren't worth listing, but are noticeable in-game if you pay attention.
1.1.7
- Updated the README to display the images properly.
1.1.6
- Slightly raised the plate along with the donuts, and slightly moved the spawn point on the red donut.