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Fubuki-ExtendedPlayerCount-1.0.0 icon

ExtendedPlayerCount

Raises the Gatekeeper co-op lobby cap above the vanilla maximum of 4. Configurable from 1 to 16 players. All players in the session must have this mod installed.

Date uploaded 7 months ago
Version 1.0.0
Download link Fubuki-ExtendedPlayerCount-1.0.0.zip
Downloads 16
Dependency string Fubuki-ExtendedPlayerCount-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.738 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.738

README

ExtendedPlayerCount

Raises the Gatekeeper co-op lobby size beyond the vanilla cap of 4 players.

Features

  • Set your lobby size anywhere from 1 to 16 players
  • Default cap is 6 players
  • Fully configurable via the BepInEx config file
  • No game files modified — safe to remove at any time

Requirements

  • BepInEx IL2CPP 6.0.0-be.725 or newer

⚠️ All players in the session must have this mod installed and set to the same MaxPlayers value.

Installation

With Thunderstore Mod Manager (recommended)

  1. Install Thunderstore Mod Manager
  2. Search for ExtendedPlayerCount in the Gatekeeper section
  3. Click Install
  4. Launch Gatekeeper through the mod manager

Manual

  1. Install BepInEx IL2CPP into your Gatekeeper folder
  2. Drop ExtendedPlayerCount.dll into: BepInEx/plugins/ExtendedPlayerCount/
  3. Launch the game once to generate the config file

Configuration

Edit BepInEx/config/com.yourname.extendedplayercount.cfg:

[General]
MaxPlayers = 6

Change the number to anything between 1 and 16 and restart the game.

Source Code

Built with BepInEx and Harmony. Patches Discord.LobbyTransaction.SetCapacity to override the lobby member cap at runtime.

CHANGELOG

Changelog

1.2.0

  • Refactored to use BepInEx.AssemblyPublicizer — removed all reflection-based field/method access
  • Code is now clean, direct, and follows standard BepInEx/Unity modding practices
  • All patches now use typed Harmony attributes instead of runtime string lookups

1.1.0

  • Added UI slot cloning: character selection screen now shows the correct number of "INVITE A FRIEND" slots matching your configured player count
  • Fixed duplicate slots appearing when creating multiple sessions in the same game session
  • Network lobby cap, lobby browser text, and lobby data all continue to reflect the configured max

1.0.0

  • Initial release
  • Configurable player cap from 1–16 (default 6)
  • Patches Discord lobby capacity at the network level
  • Patches LobbyDataDto.MaxMembers
  • Patches lobby browser X/4 display text