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Promosapien-Expanded_Aim_Assist-0.4.3 icon

Expanded Aim Assist

Expands controller and keyboard/mouse aim assist, adds in-game controls, and fixes crosshair/projectile-origin offset for supported ranged primaries.

Date uploaded 2 weeks ago
Version 0.4.3
Download link Promosapien-Expanded_Aim_Assist-0.4.3.zip
Downloads 16
Dependency string Promosapien-Expanded_Aim_Assist-0.4.3

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.755 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.755

README

Expanded Aim Assist

Expanded Aim Assist now does more than widen Gatekeeper's native target acquisition. It improves controller aim assist, enables the same assistance for keyboard and mouse, and corrects the offset between the crosshair direction and the actual projectile origin for supported ranged primary attacks.

Features

  • Improved controller aim-assist coverage and tracking.
  • Keyboard-and-mouse aim assist using Gatekeeper's existing target-selection rules.
  • Native AIM ASSIST toggle in the Keyboard and Mouse settings menu.
  • Configurable acquisition range, sphere coverage, tracking speed, and break radius.
  • Crosshair/projectile-origin correction for the ranged primaries of Aegis, Hybrid, Pandora, Tech Hunter, and Mediator.
  • Preserves Gatekeeper's target validation, excluded enemies, line-of-sight checks, target-lock behaviour, camera ray, and ability placement.

Close-range behaviour

At a root-plane range of 3.25 world units or less, projectile-origin correction returns Gatekeeper's unmodified native direction. Beyond 3.25 units, the proven corrected direction is used. This hard cutoff can look slightly unusual extremely close to the character, but avoids the pathological close-range misses while preserving medium- and far-range correction exactly.

Configuration

Launch the game once to generate BepInEx/config/com.prom.gatekeeper.aimassist.cfg. The configuration includes:

  • Master enable switch and keyboard/mouse enable switch.
  • Acquisition and tracking tuning.
  • Projectile-origin correction switch.
  • Optional diagnostic logging, disabled by default.

The in-game Keyboard and Mouse AIM ASSIST toggle updates the keyboard/mouse setting immediately.

Installation

Install with r2modman or another Thunderstore-compatible mod manager. BepInEx IL2CPP is required and listed as a package dependency.

Known limitation

The mod expands Gatekeeper's built-in selection system rather than replacing it, so the native forward fallback does not guarantee strict whole-screen targeting in every situation.

CHANGELOG

Changelog

0.5.6

  • Enabled Gatekeeper's existing crosshair lock and pull for Nidum, Bastion, Void Model, and Maverick.
  • Preserved each melee character's attacks and ability behaviour unchanged.
  • Added General.EnableForMeleeCharacters, enabled by default.
  • Retained controller and keyboard/mouse input scaling, physical-mouse target release, projectile-origin correction, and the 3.25-unit close-range cutoff unchanged.
  • Removed the temporary melee validation logging used during live testing.

0.5.5

  • Added input-scaled aim-assist pull for mouse/keyboard and controller. Low input retains normal assistance; deliberate input progressively reduces only the current-target follow contribution.
  • Added mouse-only target release through Gatekeeper's existing held-target loss path, using the physical cursor during strong input.
  • Added MouseHeldTargetBreakRadiusPixels, an editable screen-pixel radius with a default of 400.
  • Preserved controller attenuation, controller target retention, acquisition candidates, target priority, line of sight, exclusions, and native reacquisition.
  • Retained crosshair/projectile-origin correction and the stateless 3.25-unit close-range native-direction cutoff.
  • Disabled temporary mouse-retention diagnostics by default for release builds.

0.4.3

  • Added crosshair/projectile-origin offset correction for the ranged primaries of Aegis, Hybrid, Pandora, Tech Hunter, and Mediator.
  • Added a stateless close-range safeguard: ranges at or below 3.25 world units use the unmodified native direction.
  • Preserved the proven projectile-origin correction unchanged above 3.25 units.
  • Retained expanded controller and keyboard/mouse aim assist, the in-game keyboard/mouse toggle, and existing configuration options.

0.3.3

  • Added the current package icon.

0.3.2

  • Added controller aim-assist improvements and updated configuration options.
  • Added keyboard/mouse aim assist and its in-game settings toggle.