Mods that depend on BepInExPack
Hide and seek, tag and freeze tag for R.E.P.O. Run by the host, so players without the mod can still play. Controlled from SoloHost's menu.
Last updated: a week ago
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
Last updated: a week ago
Graphics settings the game hides: ambient occlusion, reflections, a sharper render, longer light and shadow distance - all adjustable in the game's own Video menu. Client-only.
Last updated: a week ago
Every cosmetic crate you extract counts - lifts the silent per-level limit - and optionally spawns extra crates when you host.
Last updated: a week ago
Adds Nullscape entities to the game and CyberGrind. Extremely early in development.
Last updated: a week ago
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: a week ago
Upgrade dynamite to Strong, Super and Mega at the bullet upgrade counter, unlocked island by island. Bigger blasts, more fish.
Last updated: a week ago
Single and double elimination, round robin and Swiss with a top cut. Live brackets, multi-day tournaments, final crowds and fixes for Swiss pairings.
Last updated: a week ago
Decorate your shop to earn Prestige, attract more and richer customers, customize display cases and set card filters.
Last updated: a week ago
Named regular customers return with growing shopping lists, familiar faces and tournament records. Includes a regulars panel and optional ShopOS integration.
Last updated: a week ago
A weekly calendar with busier weekdays, Friday evening crowds and packed weekend afternoons. Includes a week strip, morning cards and optional ShopOS integration.
Last updated: a week ago
Keeps crossbows and other timed traps in sync between players online. All players need the mod.
Last updated: a week ago
Match statistics with a roast: who died to whose traps, deadliest trap, coin goblin and more, shown at the end of every match. Early state.
Last updated: a week ago
New block: a wheel of fortune trap. Dance on it to spin: death, coins, or nothing. Risk rises with every spin. Early state. Online, all players need the mod.
Last updated: a week ago
Pick a class for your animal: 35 classes with one ability and one drawback each. Hand-drawn class sheet at match start. Early state, untested online. All players need the mod.
Last updated: a week ago
Central library of reusable custom effects, status effects, and keywords to make modding Monster Train 2 safer and easier, used as a dependency for other mods.
Last updated: a week ago
Custom posters and paintings to motivate lumos and visitors of the Celestial Cafe through their journey to meet quota.
Last updated: a week ago
ModelReplacementAPI Template Project
Last updated: a week ago
[V81] The actual intended way to play Wesley's Moons
Last updated: a week ago
A haunted Company transit maze with 64 room themes, detailed Blender fixtures, optional inspection intercoms, heavy passage doors and abundant normal-value scrap.
Last updated: a week ago
Share host permissions among trusted players
Last updated: a week ago
Protects loot placed inside the ship from falling below the floor, with automatic recovery of ship-parented items.
Last updated: a week ago