Mods that depend on BepInExPack
Délai d'apparition des portails et durée pendant laquelle ils restent ouverts. | Delay before portals appear and how long they stay open.
Last updated: a week ago
Mini-carte de la zone autour de soi (touche F3). | Minimap of the area around you (F3 key).
Last updated: a week ago
Tous les réglages dans un livre. L'hôte règle, les joueurs proposent. Touche F9 avant la partie. | Every setting in one book. The host sets, players suggest. F9 key before the game.
Last updated: a week ago
La molette fait défiler plusieurs niveaux de zoom de la longue-vue. | The mouse wheel cycles through several spyglass zoom levels.
Last updated: a week ago
Les joueurs proposent des règles. L'hôte ouvre le vote. Le village décide. | Players suggest rules. The host opens the vote. The village decides.
Last updated: 5 days ago
Le socle des mods DuckMods. Requis par presque tous les mods. Ne change rien seul. | The base of the DuckMods mods. Required by almost every mod. Changes nothing on its own.
Last updated: 5 days ago
Client-side Stonewards party HUD with teammate HP, outlines, companion/wall/King health, host-only builds and ping, in-game settings, and rebindable hotkeys.
Last updated: 3 days ago
Adds Nullscape entities to the game and CyberGrind. Extremely early in development.
Last updated: a week ago
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: a week ago
Number keys 1-4 for slots, sellable monster remains, health regen, a key to drop all your scrap, sell all at the counter, crosshair, slot and inventory value, scrap in the belt bag, custom day length and more. English and Portuguese.
Last updated: 20 hours ago
OverworkedUI is a save file handler that allows for more customization.
Last updated: a week ago
Upgrade dynamite to Strong, Super and Mega at the bullet upgrade counter, unlocked island by island. Bigger blasts, more fish.
Last updated: a week ago
Single and double elimination, round robin and Swiss with a top cut. Live brackets, multi-day tournaments, final crowds and fixes for Swiss pairings.
Last updated: a week ago
Decorate your shop to earn Prestige, attract more and richer customers, customize display cases and set card filters.
Last updated: a week ago
Named regular customers return with growing shopping lists, familiar faces and tournament records. Includes a regulars panel and optional ShopOS integration.
Last updated: a week ago
Spawns shop items (weapons, grenades, carts, upgrades, drones...) around the level. Per-category spawn chances, a master switch and per-item toggles for spawning and the map. Extras you bring to extraction become permanent.
Last updated: 4 days ago
A weekly calendar with busier weekdays, Friday evening crowds and packed weekend afternoons. Includes a week strip, morning cards and optional ShopOS integration.
Last updated: a week ago
4Feng_Musicpack.司凤音乐包.
Last updated: 2 days ago
Pick your run start instead of rerolling seeds: the starting artifact draft, the random starting cards and the champion upgrade paths, chosen visually from real cards. Works with a random clan too. Chinese & English UI.
Last updated: a day ago
ModelReplacementAPI Template Project
Last updated: a week ago
Pickup Portal Gun, live paired portals and normal movement. Improved traversal through layered walls, rim overhangs, gentle curves and monster travel. Optional official model from your local Portal installation.
Last updated: 3 days ago
WORK IN PROGRESS. Competitive 2-team mode: pick your team in the lobby; everyone hauls to the same truck, the money is split per team by who carried each valuable in, and each team gets its own colour-coded cart.
Last updated: 18 hours ago
WORK IN PROGRESS. Dead players can voluntarily possess monsters for a limited time (host configurable).
Last updated: 18 hours ago