You are viewing a potentially older version of this package. View all versions.
M4Gmaddic-ReimaginedPhysics-1.0.2 icon

ReimaginedPhysics

Made by: Madda, Plasmadic, M4GMaR

Date uploaded a year ago
Version 1.0.2
Download link M4Gmaddic-ReimaginedPhysics-1.0.2.zip
Downloads 119
Dependency string M4Gmaddic-ReimaginedPhysics-1.0.2

README

This mod aims to improve how weapons feel and how they interact with each other. The biggest change is how weapons clash and affect combat.

Weapon Collisions

  • Weapons now bounce slightly on impact.
  • Increased friction when sliding against each other.
  • Limb stagger depends on: • Distance of impact from your grip. • Force and momentum of the hit.

Other Features & Mechanics

  • Weapons now carry a sense of weight for their acceleration (heavy = slower but stronger, light = faster but weaker).
  • Bindings and stance breaks are posible, aswell as many HEMA and Kendo techniques.
  • Grip and leverage are important: on polearms, wider hand spacing gives more resistance to stagger, while poor grip leaves you vulnerable.
  • Thrown weapons now spin naturally around their center of mass.
  • Swinging weapons effectively is much more inertia-driven, as a result of changing the angular drag and upper body strength

When used with HipUnlocker

  • HipUnlocker gets Automatically adjusted when used with this mod.
  • No more help from “invisible forces” past a certain rotation angle, you will rely on momentum to flip and spin, but it will also look more realistic and natural (because we can all triple backflip IRL, right?).