Mods that depend on BepInExPack
C# API plugin for Lethal Company
Last updated: 2 years ago
Pre-patcher framework for AdvancedREPO mods.
Last updated: 2 years ago
Adds the Team Fortress 2 cast to lethal company
Last updated: 2 years ago
The tiniest collection of scripts I'll use in my projects
Last updated: 2 months ago
Adds 3 new Semibot upgrades: Shield, Slide, and Tumble Blast!
Last updated: 5 months ago
Simply shows the total value of scrap in the ship when scanning, no overcomplicated info!
Last updated: a year ago
Prevents equippable items from being destroyed in death pits so they bounce back like dead heads OR teleport them back to the truck.
Last updated: 5 months ago
Change the FPS of the camera!
Last updated: 2 years ago
Universal Custom Prefabs API For Unity Games, Modified For ContentWarning
Last updated: 2 years ago
Turns the in-game texts to Simplified Chinese, go to the Thunderstore page and read the instruction. 人工精校简体中文汉化! 请进入Thunderstore页面了解安装方法!
Last updated: a year ago
A mod to make the spray paint sound effect quieter.
Last updated: 2 years ago
Replace Dropship by Spacex's Starship
Last updated: 2 years ago
A Lethal Company mod that prevents Coil Heads from opening doors
Last updated: 2 years ago
This is a Korean-only patch, but other languages are supported by adding new fonts. Please note that readability is greatly reduced. To switch to the new font, read the readme.
Last updated: 2 years ago
Just a bunch of cosmetics I've ripped from various places. Credits for assets in the description.
Last updated: a year ago
[v81] Interiors made for LunarLights, Made by LustrousLuna.
Last updated: 3 months ago
Adds my streamer friend 'ZilverK' to the game as an entity.
Last updated: 2 years ago
Prop lights stop casting shadows.
Last updated: 2 years ago
Do you want to be on the dark but diversity is too much for your modpack? then this is for you!
Last updated: 2 years ago
An Unreal Interior modeled after the Nali Sunspire.
Last updated: 3 days ago
Adds a new Wall Plant and Graffiti Plant tricks that can be triggered by pressing the jump key when airing into walls.
Last updated: 5 months ago
Detects valuables stuck in world geometry and relocates them to safe spawn slots. Includes optional HUD notifications, shows a valuable's initial (undamaged) value on grab, and can keep valuables invulnerable until first grab.
Last updated: 8 months ago