Mods that depend on BepInExPack
Adds a 'Skills' button next to Choose Powerups (party screen) and in the run HUD that opens the game's native skill tree read-only, on the selected character. No skill point is spent. No gameplay change.
Last updated: 3 days ago
Qualidade de vida no modo roguelike: HUD sobreposto com os modificadores da run (Treasure Find, Gold Find e Exp da batalha). Vem desligado por padrao no config.
Last updated: a week ago
Ferramenta de DESENVOLVIMENTO, nao e mod de jogador: faz dump dos dados internos do jogo (skills, status, itens, loot, ouro, exp) no LogOutput.log.
Last updated: a week ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, including shrine aura numbers with your real bonus. No gameplay change.
Last updated: 3 days ago
Mostra os numeros de stats e atributos na ficha de personagem e na tela de level up no formato base (combinado). Sem alteracao de gameplay.
Last updated: a week ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 4 days ago
Play How to Fish co-op over a direct IP connection - no Steam lobby or relay needed. Clean bilingual (EN / δΈζ) in-game panel. Does not modify the game's files.
Last updated: a week ago
Look up recipes with C, pin a material list, and check crop growth. Uses the game's recipe panel. Client-side.
Last updated: a week ago
Up to 16 players in Steam lobbies. Only the host needs this mod. Remove older MorePlayers mods before installing.
Last updated: a week ago
Makes in-game control tips (e.g. 'Drop item : [G]') show your actual key binds. Works with vanilla binds and InputUtils rebinds; InputUtils is a soft dependency.
Last updated: a week ago
Extends the radar display distance of mini islands in How to Fish.
Last updated: a week ago
Caretaker zombies and construction outside work zones use resources across all scene chests and the player backpack.
Last updated: a week ago
Fixes the quarry cave demolition softlock caused by a missing movement point, while preserving the game's original demolition flow.
Last updated: a week ago
Host-only arm shotgun, emergency evasion and extra jumps. Hold R to evade; R + E to fire. F5 role menu. Guests need no mod.
Last updated: a week ago
Host-only staffless Zero Gravity, Roll, Void and Holly Flush. R to switch or charge, E to cast. F5 role menu. Guests need no mod.
Last updated: a week ago
An edit of- Woah did you see that- π
Last updated: a week ago
Genshin Impact - Sandrone Model Replacement Mod made based on the official model. Features physics effects, self-illumination on clockwork and Gnosis, auto-rotating clockwork and random blink animation (blink every 2-6 seconds).
Last updated: a week ago
Southpaw Systems: Kirk's in-house overhaul of Lethal Company v81. Quality-of-life features, fixes, and the mods it builds on.
Last updated: a week ago
fruitjuice everywhere. lethal company modpack: moons, interiors, prices, and fixes.
Last updated: a week ago
Small Modpack Fix applies this pack's moon list, route prices, interior pool, equal enemy weights, turns off fog and dust storms, and stops known startup and round errors.
Last updated: a week ago
Make some of a level's extraction points optional. They are all still built and still worth the same - the level just stops needing all of them, so a late-game level can be an hour or half of one, your call.
Last updated: a week ago
Zin Vathek from the Trails/Kiseki Series.
Last updated: a week ago
Replaces every sound the Duck (Apex Predator) makes - quacking, biting, transforming, flying, and more - with a single custom clip.
Last updated: a week ago