All mods
Lets you relive the pickup and interaction experience like in Rundown 3.0.
Last updated: 2 years ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: a year ago
Dak... I found more chargers...
Last updated: 3 years ago
Stores actions attempted during bursts and performs them afterwards.
Last updated: a month ago
Glowstick overhaul mod, aiming to make them more viable as a common pickup.
Last updated: 3 months ago
[WIP] massive overhaul of vanilla content. adds optional objectives, checkpoints, balance adjustments and re-works to vanilla levels. (with some changes to weapons & enemies)
Last updated: 2 years ago
Fix Old Combat Music plugin
Last updated: 2 years ago
This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.
Last updated: a year ago
Allow the player to configure key bindings for voicelines.
Last updated: 2 years ago
Displays in-game accuracy and damage. EWC-compatible.
Last updated: 3 days ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: a year ago
This changes the combat music to the R3-R6 tracks
Last updated: 2 years ago
Skips the gradual reveals of the Rundwn Selectors and the Rundown Tree (hopefully not breaking clients this time)
Last updated: 2 months ago
Keeps Warden Objectives visible while using terminals.
Last updated: 5 months ago
Fixes door state issues with laggy clients.
Last updated: a month ago
Experimental workaround for players with AMD FX and Ryzen CPUs who get kicked out of elevators for reason "Kick_GenerationChecksum".
Last updated: 2 years ago
Whenever you do a heavy melee attack on a lock or enemy, you'll hear a squeaky toy sfx on impact.
Last updated: a year ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: a year ago
Who said only BioTracker can tag enemies
Last updated: 6 months ago