All mods
used in GTFO Eternal
Last updated: a year ago
A pack of CUBES for geomorphs for custom CUBEsets. Currently contains 1 CUBE infested tile. And 1 actual non-meme I tile
Last updated: 3 years ago
A PSD sample of CustomFlashlight.
Last updated: 3 years ago
It allows me to play my game in offline mode, which is perfect for when I'm feeling paranoid and don't want to be disturbed by the outside world.
Last updated: 3 years ago
Modular skin support (no more replacing asset files!)
Last updated: 3 weeks ago
A fork of Inas07's ExtraObjectiveSetup (EOS)
Last updated: 3 months ago
See notable hitboxes on enemies and the player melee
Last updated: a year ago
A pack of custom stock gearparts
Last updated: 6 months ago
does anyone actually use this
Last updated: 2 years ago
In-Game Unity Font AssetBundle
Last updated: 3 years ago
Expanded functionality for those that want to create reference maps
Last updated: 3 years ago
Visualize unseen meshes such as the NavMesh
Last updated: 3 years ago
CoordinateTriggerEvents is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
Last updated: 2 weeks ago
Adds a visual timer for enemies' global and individual scream cooldowns for testing purposes
Last updated: a year ago
Outputs spawn probabilities for enemy waves.
Last updated: a year ago
Small addition(s) to UnityExplorer. Right now, Watches (live updating fields on screen)
Last updated: 11 months ago
Adds a wave survival system for rundown developers.
Last updated: 2 months ago
Bring the old charger back!
Last updated: 10 months ago