All mods
Warden did a fucky wucky
Last updated: a month ago
Configure separate viewmodel FOV values for weapons, melee, tools, and resource/consumable/objective items in GTFO.
Last updated: a month ago
Allows the cfoam tripmine to exist on more than like 3 levels. And red/green glowsticks.
Last updated: a month ago
Archipelago integration for GTFO
Last updated: a month ago
Configurable hostile tripwire and proximity mines for custom GTFO rundowns.
Last updated: a month ago
Simple friendly fire messages
Last updated: a month ago
It's such a hassle, so I'll just make it myself
Last updated: 2 months ago
Defeat the evil wizard. [Contains 1 Standalone Level]
Last updated: 2 months ago
CoordinateTriggerEvents is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
Last updated: 2 months ago
Protocol 3.0 Initiated. Time to take up your hammers and guns once more.
Last updated: 2 months ago
Sandboxed scripting language and terminal runtime for BetterTerminal pipelines and interactive programs.
Last updated: 2 months ago
A Story Based, Fully Voiced Rundown Created by Chaotic.
Last updated: 2 months ago
Quality of life pack with high gameplay impact.
Last updated: 2 months ago
Modified InLevelCarryOnBack by Hikaria, but with speed config.
Last updated: 2 months ago
Allows you to control enemies through replay viewer when spectating host
Last updated: 2 months ago
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
Last updated: 2 months ago
Rundown about...Tanks? Team of 4 recommended
Last updated: 2 months ago
Oldboretum (what arbo was before i decided to make it more custom)
Last updated: 3 months ago
Pack with bunch of fixes, QOL, and helpful HUD addons.
Last updated: 3 months ago
Consume more resources with each pack use at lower player counts.
Last updated: 3 months ago