All mods
Asset bundles for rundown Project: Eternal
Last updated: 2 days ago
A comprehensive overhaul for GTFO, improving balancing and and fixing many broken aspects.
Last updated: 3 days ago
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: a week ago
A fork of Flowaria's DropItem with a few fixes. Hold E to drop your item into a locker.
Last updated: a week ago
Custom tiles from RundownX modified to work normally, and other tiles I have made
Last updated: a week ago
[Required by All] Fixes items and resources failing to spawn. Adds support for set item spawns.
Last updated: 2 weeks ago
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
Last updated: 2 weeks ago
Assassination or power? Your choice awaits the map!
Last updated: 2 weeks ago
A modern fork of Flowaria's ExtraEnemyCustomization (EEC), with a few fixes, tweaks, and additions
Last updated: 3 weeks ago
WARDEN initiated the next agreement to send prisoners to explore further!
Last updated: 3 weeks ago
Allows sprint, aim, and/or shoot to cancel reloads with quick shove + swap weapon.
Last updated: a month ago
Make HUDInfo clearer and more readable.
Last updated: a month ago
Place resources back into the containers.
Last updated: a month ago
://Drop Team members take back control of TOA Heavy Industries
Last updated: a month ago
Some tiles I made
Last updated: 2 months ago
GTFO but the levels are flipped!
Last updated: 2 months ago
used in Death Sentence 2
Last updated: 2 months ago
Improves melee hitboxes and damage timings.
Last updated: 2 months ago
Adds visual QoL to the various types of door icons on the map. Key-to-Door color matching, locks, bug fixes, etc.
Last updated: 2 months ago
A client mod that tries to fix some snatcher-related bugs
Last updated: 3 months ago
Ensures your weapon fires as fast as it should regardless of frame timings.
Last updated: 3 months ago
Perhaps you'll blow up the enemy instead next time
Last updated: 3 months ago