Cortex Star
I have not failed. I’ve just found a way that won’t work.
| Date uploaded | 3 years ago |
| Version | 0.2.0 |
| Download link | Allets-Cortex_Star-0.2.0.zip |
| Downloads | 150 |
| Dependency string | Allets-Cortex_Star-0.2.0 |
This mod requires the following mods to function
README
Rundown Cortex Star (en)
(Note: This section was translated by ChatGPT. The original text in Japanese is listed below.)
Cortex Star has experimental expeditions. Currently, there are four, with one more in the works. However, there is a possibility that it may not be completed.
All expeditions are in BETA. May include experimental elements and the possibility of significant changes. If you have any feedback or gameplay videos, please let us know.
Weapon Balancing
HEL Rifle
- Increased Precision Multiplier
- Adjusted Range (Now longer range, but Falloff starts earlier)
HEL Shotgun
- Increased Range
- Increased Realod Speed
- Decreased Magazine Size
Sawed-Off Shotgun
- Enabled
- Increased Realod Speed
- Other forgotten changes!
HEL Gun
- Disabled
VERSION
0.2.0
Overall balancing
(buff) CS-B1, CS-B2
(nerf) CS-C2
(adjust) CS-C1
CS-B1
- z104 Removed, Pickups integrated into z103.
- Removed resources from z103, z106
CS-B2
- Reduced resources overall
CS-C1
- Removed Fog Repellers from z501
- Removed Scouts from z304
- Adjusted z110 enemies
- Slightly increased ov alarm enemies
- (Note) I recommend remaking the lobby if you have played other expeditions in the current lobby.
CS-C2
- Added WardenIntels for z104/z110 unlock.
- Reduced amount of big striker/shooter wave
- Reduced amount of shadow wave
- Delayed the start of ramp alarm
- Removed teamscans from side zone alarm.
0.1.1
- Fixed misplaced resources
- (Note) Hardest version of
CS-C2
Contact
discord: allets#5625 ja/en
Rundown Cortex Star (ja)
Cortex Starは、MOD特有の極端な内容を実験する遠征群です。今のところは4つですが、構想はもう1つあります。ただし、なかなか完成しない可能性があります。
いずれの遠征もベータで、実験的な部分や大幅な変更が考えられます。参考のため、皆さんの感想やプレイ動画等があればぜひ教えてください。
CHANGELOG
0.3.3 (Beta)
Overall balancing
(nerf) CS-B2 CS-B3 CS-C2 CS-D1
Note
Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.
CS-B2: Devotion
- Main East Sector: Alarm Warning added to terminal command.
- Overload 4 => 3.
CS-B3: Vulnerable
- Terminal Added to first zone.
- Description Added.
Survival relies on exploiting vulnerabilities. - z105 cocoons removed.
CS-C2: Curse
- First curse is now slower x0.25
- Second curse is now slower x0.5
- Adjusted z109 and z110 alititude
- Fixed missing Disinfection Station
CS-D1: Enlighten
- Increased Wave duration (only timer, not enemies)
- Increased Resources z103
0.3.0 (Beta)
Note
Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.
CS-B3: Vulnerable
CS-C2: Curse
CS-D1: Enlighten
- Released.
CS-D2: Transfer
- Moved to D2 from C2!
- Side zones will be unlocked faster.
- Team scans in side zones alarm are back.
- Slightly reduced pickups of consumable.
- Potential Of Threats Appeared To Outsides. (Replaced some Big shooters wave)
0.2.0
Overall balancing
(buff) CS-B1, CS-B2
(nerf) CS-C2
(adjust) CS-C1
CS-B1
- z104 Removed, Pickups integrated into z103.
- Removed resources from z103, z106
CS-B2
- Reduced resources overall
CS-C1
- Removed Fog Repellers from z501
- Removed Scouts from z304
- Adjusted z110 enemies
- Slightly increased ov alarm enemies
- (Note) I recommend remaking the lobby if you have played other expeditions in the current lobby.
CS-C2
- Added WardenIntels for z104/z110 unlock.
- Reduced amount of big striker/shooter wave
- Reduced amount of shadow wave
- Delayed the start of ramp alarm
- Removed teamscans from side zone alarm.
0.1.1
- Fixed misplaced resources
- (Note) Hardest version of
CS-C2, It was cleared without boosters. but...