Cortex Star
I have not failed. I’ve just found a way that won’t work.
| Date uploaded | 2 years ago |
| Version | 0.3.2 |
| Download link | Allets-Cortex_Star-0.3.2.zip |
| Downloads | 180 |
| Dependency string | Allets-Cortex_Star-0.3.2 |
This mod requires the following mods to function
README
Rundown Cortex Star (en)
Cortex Star is designed to satisfy my interest. All expeditions are strongly themed.
If you have any feedback or gameplay videos, please let me know.
discord: allets#5625 ja/en
Weapon Balancing
Overall
- Increased Precision Multiplier
Machine Pistol,HEL Autopistol,SMG,Heavy SMG,PDW,Assault Rifle,Heavy Assault Rifle,Machinegun(Both)
HEL Rifle
- Increased Precision Multiplier
- Adjusted Range (Now longer range, but Falloff starts earlier)
HEL Shotgun
- Increased Range
- Increased Realod Speed
- Decreased Magazine Size
Revolver, HEL Revolver
- Increased Fire rate
- Decreased Reload SPeed
Machinegun (Low RPM)
- Now Pierce 1 enemy
- Slightly Decreased Damage
Machinegun (High RPM)
- Significantly Increased Magazine Size
- Slightly Increased Fire Rate
- Decreased Damage
- Significantly Decreased Stagger Multiplier
Sniper
- 2 => 3. No need to say.
Sawed-Off Shotgun
- 4 => 3. Physical issue!
- Increased Realod Speed
- Something might have changed.
HEL Gun
- Disabled
VERSION
0.3.0 (Beta)
Note
Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.
CS-B3: Vulnerable
CS-C2: Curse
CS-D1: Enlighten
- Released.
CS-D2: Transfer
- Moved to D2 from C2!
- Side zones will be unlocked faster.
- Team scans in side zones alarm are back.
- Slightly reduced pickups of consumable.
- Potential Of Threats Appeared To Outsides. (Replaced some Big shooters wave)
0.2.0
Overall balancing
(buff) CS-B1, CS-B2
(nerf) CS-C2
(adjust) CS-C1
CS-B1
- z104 Removed, Pickups integrated into z103.
- Removed resources from z103, z106
CS-B2
- Reduced resources overall
CS-C1
- Removed Fog Repellers from z501
- Removed Scouts from z304
- Adjusted z110 enemies
- Slightly increased ov alarm enemies
- (Note) I recommend remaking the lobby if you have played other expeditions in the current lobby.
CS-C2
- Added WardenIntels for z104/z110 unlock.
- Reduced amount of big striker/shooter wave
- Reduced amount of shadow wave
- Delayed the start of ramp alarm
- Removed teamscans from side zone alarm.
0.1.1
- Fixed misplaced resources
- (Note) Hardest version of
CS-C2, It was cleared without boosters. but...
Rundown Cortex Star (ja)
Cortex Starは、私の興味を満たすために製作された、極端な内容の遠征群です。
いずれの遠征もベータで、実験的な部分や大幅な変更が考えられます。参考のため、皆さんの感想やプレイ動画等があればぜひ教えてください。
CHANGELOG
0.3.3 (Beta)
Overall balancing
(nerf) CS-B2 CS-B3 CS-C2 CS-D1
Note
Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.
CS-B2: Devotion
- Main East Sector: Alarm Warning added to terminal command.
- Overload 4 => 3.
CS-B3: Vulnerable
- Terminal Added to first zone.
- Description Added.
Survival relies on exploiting vulnerabilities. - z105 cocoons removed.
CS-C2: Curse
- First curse is now slower x0.25
- Second curse is now slower x0.5
- Adjusted z109 and z110 alititude
- Fixed missing Disinfection Station
CS-D1: Enlighten
- Increased Wave duration (only timer, not enemies)
- Increased Resources z103
0.3.0 (Beta)
Note
Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.
CS-B3: Vulnerable
CS-C2: Curse
CS-D1: Enlighten
- Released.
CS-D2: Transfer
- Moved to D2 from C2!
- Side zones will be unlocked faster.
- Team scans in side zones alarm are back.
- Slightly reduced pickups of consumable.
- Potential Of Threats Appeared To Outsides. (Replaced some Big shooters wave)
0.2.0
Overall balancing
(buff) CS-B1, CS-B2
(nerf) CS-C2
(adjust) CS-C1
CS-B1
- z104 Removed, Pickups integrated into z103.
- Removed resources from z103, z106
CS-B2
- Reduced resources overall
CS-C1
- Removed Fog Repellers from z501
- Removed Scouts from z304
- Adjusted z110 enemies
- Slightly increased ov alarm enemies
- (Note) I recommend remaking the lobby if you have played other expeditions in the current lobby.
CS-C2
- Added WardenIntels for z104/z110 unlock.
- Reduced amount of big striker/shooter wave
- Reduced amount of shadow wave
- Delayed the start of ramp alarm
- Removed teamscans from side zone alarm.
0.1.1
- Fixed misplaced resources
- (Note) Hardest version of
CS-C2, It was cleared without boosters. but...