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AmeliaArianisa-AmeBoost-0.3.6 icon

AmeBoost

[Adds a few classes and boosters and hoping it works on a life support.

Date uploaded 3 weeks ago
Version 0.3.6
Download link AmeliaArianisa-AmeBoost-0.3.6.zip
Downloads 43
Dependency string AmeliaArianisa-AmeBoost-0.3.6

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2
dakkhuza-MTFO-4.6.3 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.3
dakkhuza-FloatingTextAPI-1.0.5 icon
dakkhuza-FloatingTextAPI

Provides a simple way for plugin developers to display info with floating text in the world

Preferred version: 1.0.5
Dinorush-ModifierAPI-1.3.1 icon
Dinorush-ModifierAPI

API for plugin developers to modify certain values without conflicts.

Preferred version: 1.3.1
Endskill-GTFuckingXP-2.7.2 icon
Endskill-GTFuckingXP

GTFO but rogue RPG

Preferred version: 2.7.2
Endskill-Custom_Boosters-1.2.0 icon
Endskill-Custom_Boosters

A plugin for creating Custom Boosters

Preferred version: 1.2.0

README

General

I am currently learning coding so expect spaghetti codes or something, I don't know.
The mod is still in testing and development phase so by downloading this mod until a stable version is released, you acknowledge to the possibility of encountering major bugs and issues.
Contact me on Discord through username [amelia.arianisa] (discordapp.com/users/757971702658498570) for questions regarding the mod.

Mod Information

This mod utilizes the core aspects of CustomBoosters and GTFuckingXP both from Endskill, aiming to focus on rebuilding the classes and boosters pools from the ground up to provide a better variety of builds that people can play around.
This mod also rebalances the EXP you get from enemy kills and EXP required to reach the next/max level due to the leveling nature of the GTFuckingXP.
This way, it'll be easier to utilize the classes' bonus effects and milestone buffs without having to go on a super lengthy killing spree grind.

Details

  • Adds custom classes and boosters to help you get on with your expedition runs.
  • Greatly buffs EXP gains from mobs by roughly 10 times (most likely to be adjusted).

Development Plans

  • Making all 20 unique boosters.
  • Configuring classes' types and sub-types. (Work-in-Progress)
  • Fine-tuning stat values.
  • Possibly gun stat changes?

CHANGELOG

Version 0.3.6

Booster Adjustment

Scout

  • Fixed an issue where Scout booster for Bold and Aggressive tiers have the same value as Muted tier. Now it follows the following values:
    • Scanner Recharge Speed: 110%/130%/160%
    • Bio Scan Speed: 110%/130%/160%

Absorber [Aggressive]

  • Reduced Standard and Special Damage penalty further from 20% to 10%.

Up & Personal [Aggressive]

  • Reduced Projectile Resistance penalty from 40% to 20%.

Gun Em Down [Aggressive]

  • Reduced Melee Resistance penalty from 40% to 20%.

Others

  • Fixed an error where the following Boosters has an abnormal value modifier.
    • [Aggressive] Up & Personal
    • [Bold] Regen
    • [Aggressive] Regen
    • [Aggressive] Second Try
    • [Aggressive] All-Seeing
  • Fixed the remaining display issues on boosters with negative modifiers.

Version 0.3.5

  • Fixed a display issue on some boosters displaying offset value instead of actual value.

Version 0.3.3

  • Fixed an error where Aggressive tier for [Scavenge] booster would still have Bioscan Speed modifier despite being stated to have been moved to a different booster.

Version 0.3.0

Adjusted existing Boosters

Scavenge

  • Moved Bioscan Speed to a new booster [Scout].
  • Aggressive tier now requires 50% Health condition.

Up & Personal

  • Removed Projectile Resistance from Muted and Bold tiers.
  • Increased Melee Damage from 125%/150%/180% to 140%/160%/200%.
  • Reduced Melee Resistance from 110%/120%/140% to 105%/115%/130%.
  • Increased Projectile Resistance in Aggressive tier from 50% to 60%.
  • Aggressive tier now requires Close to Enemy condition.

Gun Em Down

  • Removed Melee Resistance from Muted and Bold tiers.
  • Increased Standard and Special Weapon Damage from 110%/125%/150% to 115%/130%/155%.
  • Reduced Projectile Resistance in Bold tier from 120% to 115%.
  • Increased Melee Resistance in Aggressive tier from 50% to 60%.

Prepared

  • Reduced starting loadouts for all types from 120%/135%/160% to 110%/120%/140%.

Trap

  • Renamed to [Trap]; formerly [Strategic].
  • Removed all Sentry related modifiers.
  • Added Refill Supply modifier.
  • Reduced Trip Mine Damage from 125%/150%/200% to 115%/135%/160%.
  • Aggressive tier now requires Far From Enemy condition.

Absorber

  • Removed Standard and Special Damage penalty from Muted and Bold tiers.
  • Reduced Standard and Special Damage penalty on Aggressive tier from 50% to 20%.
  • Bold and Aggressive tiers now requires 50% Health condition.

Added more new Boosters

[Support Mech] - Boasts proficient specialty in sentry tools that relies on close-range support.
[Firepower Mech] - Boasts proficient specialty in sentry tools that relies on long-range precision.
[Foam Load] - Utilizes the C-Foam launcher in increased effectivity and efficiency.
[Regen] - Increases health regeneration speed and cap, allowing sustainability.
[Antitoxin] - Increases resistance to infection.
[Last Resort] - Increases offense capabilities when nearing death's door.
[Scout] - Provides vanguard specialty in determining enemies whereabouts with Bio-tracker.
[Adrenaline] - Increases own mobility.
[Second Try] - Increases revive speed and self starting health when revived.
[Intel] - Increases capabilities in hacking tool and terminals.
[All-Seeing] - Supports visibility in dense or dark areas with tools.
[DPS MOD-A] - Boosts damage for guns with excellent fire rate, crowd-control and DPS.
[PREC MOD-X] - Boosts damage for guns with accurate precision.
[BRST MOD-Y] - Boosts damage for guns with devastating burst shot.

Others

  • Fixed a description error in Trip Mine Damage modifier.

Version 0.2.0

Added a few Boosters.

[Scavenge] (formerly the Prototype booster) - Excels in vanguard position and looting.
[Up & Personal] - Excels in close combat with melees in offense and defense but is more vulnerable to ranged attacks.
[Gun Em Down] - Excels in long range combat with guns in offense and defense but is more vulnerable to melee attacks.
[Prepared] - Thoughtful preparation goes into more starting ammo in loadout.
[Strategic] - Specializes in utilizing tools efficiently.
[Absorber] - Sometimes the best defense is a good offense. Maybe...

Others

  • Changed the only Class name to [Brawler]; Also changed its description. Stat remains unchanged, for now.

Version 0.1.6

  • More (internal) fixes (and hopefully the last).

Version 0.1.5

  • Fixed a few more issues.

Version 0.1.4

  • Fixed an issue with the only Custom Booster.
  • Finally? A stable test build?

Version 0.1.3

  • And another version...

Version 0.1.2

  • Another test version release to fix things...

Version 0.1.1

  • Fixed some items inside the mod.

Version 0.1.0

  • Test build release.