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DoubleSidedDoors
Flip those doors, we're going backwards
| Date uploaded | a year ago |
| Version | 0.7.1 |
| Download link | Amorously-DoubleSidedDoors-0.7.1.zip |
| Downloads | 301 |
| Dependency string | Amorously-DoubleSidedDoors-0.7.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
DoubleSidedDoors
This mod is a complete rebuild of the custom plugin randomuserhi made for Jarhead's 3rd place-winning Standalone submission: Divide. In conjunction with PlayerSpawnApart, AWO, or EOS, DSD allows rundown devs to flip security doors for level layouts where the players are split up across the map.
Features
- Flip security doors.
- Add an additional (currently inoperable) handle to the back of a door.
- Link chain puzzles and opening between two doors.
- Insta-fail an expedition if a player is downed before opening a door.
- Override the door handle interaction text and display graphic.
DSD is still a WIP! Check the wiki for more information and how to use.
Wiki
CHANGELOG
Changelog
v0.8.1
- No new changes. Re-added wiki and updated README.
v0.8.0
- Transitioned to AmorLib!
- Fixed an exception with checkpoint scans on flipped doors.
- A template file will now be generated.
- Added new field FrontHandleTextActiveOverrides for overriding FontHandleText for specific door statuses.
v0.7.2
- Fixed regex tags not working and added compatibility with AWO for overriding door text.
- For TriggerOverrides, DSD will add a CP for you to the source/target oppositely-linked door if it did not have one.
- Decoupled the FromElevatorSpawn patch. It will now be in ExtraSurvivalWaveSettings.
- Forked GitHub repo and updated wiki!
v0.7.1
- Fixed nav info being flipped if the door wasn't flipped.