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| Date uploaded | a year ago |
| Version | 0.2.1 |
| Download link | Amorously-SnatcherBugFix-0.2.1.zip |
| Downloads | 3123 |
| Dependency string | Amorously-SnatcherBugFix-0.2.1 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
SnatcherBugFix
After being consumed for 6.5 seconds (roughly the time it takes to be spit out), or when a snatcher/pouncer dies holding the local player:
- Force removes the screen effect.
- Force teleports out of the arena dimension to the snatcher's last position.
- Force exits any open menu pages when being consumed and spit out.
Thanks to Auri for the patch help from TheArchive, and Dinorush for the delayed callback code from EWC. Also big thanks to Tsopu and ThyUnsuspicious for help testing.
Changelog
V0.2.1
- Fixed issue where the StomachHandler monobehavior was not being added for clients.
CHANGELOG
Changelog
v0.5.0
- Fixed sometimes failing to boot players out of snatcher dimension or clear stuck FX.
- Fixed leaving players unrevivable and stuck when forced out of the dimension.
- Fixed leaving ambient audio on outside mode.
- Fixed wave enemies still spawning inside the snatcher dimension (host-only).
- Added EEC custom pouncer duration compatibility.
v0.4.3
- Waves that attempt to spawn in the arena dimension will now try to use the last good node for search algorithms.
v0.4.2
- Shortened the enemy despawn delay (host-only).
v0.4.1
- Added a host-only fix to despawn enemies in the arena dimension.
- Added an additional trigger for the ArenaUnwarp delayed callback when a player enters the arena dimension.
- Fixed an oversight where killing any snatcher would warp captured players with SnatcherBugFix to the dead snatcher.
- Fixed an issue with the ArenaUnwarp instantly warping players back after being consumed once.
v0.4.0
- Moved the
SnatcherHandlerto be run on the local PlayerAgent, instead of on each snatcher. - Separated the checks for the screen effect and force teleport so that they may update on different intervals.
- Fixed delayed callbacks not stopping when a new one is started.
- Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.