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| Date uploaded | a year ago |
| Version | 0.3.0 |
| Download link | Amorously-SnatcherBugFix-0.3.0.zip |
| Downloads | 3912 |
| Dependency string | Amorously-SnatcherBugFix-0.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
SnatcherBugFix
After being consumed for 6.5 seconds (roughly the time it takes to be spit out), or when a snatcher/pouncer dies holding the local player (you):
- Force removes the screen effect.
- Force teleports out of the arena dimension to the snatcher's last position.
- Force exits any open menu pages when being consumed and spit out.
- Force changes the player's locomotion state back to normal.
TODO:
- Despawn enemies in arena dimensions (probably host-only).
Thanks to Auri for the patch help from TheArchive, and Dinorush for the delayed callback code from EWC. Also big thanks to Tsopu and ThyUnsuspicious for help testing.
Changelog
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.
CHANGELOG
Changelog
v0.5.0
- Fixed sometimes failing to boot players out of snatcher dimension or clear stuck FX.
- Fixed leaving players unrevivable and stuck when forced out of the dimension.
- Fixed leaving ambient audio on outside mode.
- Fixed wave enemies still spawning inside the snatcher dimension (host-only).
- Added EEC custom pouncer duration compatibility.
v0.4.3
- Waves that attempt to spawn in the arena dimension will now try to use the last good node for search algorithms.
v0.4.2
- Shortened the enemy despawn delay (host-only).
v0.4.1
- Added a host-only fix to despawn enemies in the arena dimension.
- Added an additional trigger for the ArenaUnwarp delayed callback when a player enters the arena dimension.
- Fixed an oversight where killing any snatcher would warp captured players with SnatcherBugFix to the dead snatcher.
- Fixed an issue with the ArenaUnwarp instantly warping players back after being consumed once.
v0.4.0
- Moved the
SnatcherHandlerto be run on the local PlayerAgent, instead of on each snatcher. - Separated the checks for the screen effect and force teleport so that they may update on different intervals.
- Fixed delayed callbacks not stopping when a new one is started.
- Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.