| Date uploaded | a year ago |
| Version | 0.3.0 |
| Download link | Andocas-MeleeFriendlyFire-0.3.0.zip |
| Downloads | 750 |
| Dependency string | Andocas-MeleeFriendlyFire-0.3.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Bop your teammates
As host, you can configure the melee friendly fire damage multiplier for everyone in the lobby. The default value is 0.125x, so the sledgehammer deals 1.5% HP for a light attack or 10% HP for a heavy attack.
As client, your damage multiplier will be set by the host's configuration. If the host doesn't have MeleeFriendlyFire installed, your damage will be nerfed by a 0.125x multiplier – the same as the default host configuration.
New! Keybinds
By default, MeleeFriendlyFire is always turned on. If you want to set a keybind to toggle MeleeFriendlyFire on/off, or only enable MeleeFriendlyFire while a certain key is held down, then those keybinds can be configured in config/MeleeFriendlyFire.cfg. If you set either of these keybinds, then the game will launch with MeleeFriendlyFire turned off, and you will have to press your keybind to turn it on.
CHANGELOG
0.3.0
- Added toggle and hold keybinds to enable/disable player melee hitboxes.
0.2.1
- Fixed an issue with some enemy attacks being incorrectly recognized as friendly fire
0.2.0
- Improved configurability for host
- Reduced trolling potential for client
- Fixed sphere collision check issues that made enemies harder to melee
0.1.0
- Initial release