CoordinateTriggerEvents
CoordinateTriggerEvents(CTE) is a BepInEx IL2CPP plugin designed for GTFO custom Rundown and custom level creation.
| Date uploaded | 2 weeks ago |
| Version | 1.7.4 |
| Download link | Aster0472-CoordinateTriggerEvents-1.7.4.zip |
| Downloads | 193 |
| Dependency string | Aster0472-CoordinateTriggerEvents-1.7.4 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.4README
CTE
- Add a series of triggers to your level list.
- Template files will be created in your rundown custom folder.
- Instant loading is enabled by default, compatible with AWO/Legacy.
- The plugin is still in testing; if you encounter bugs, please report them on my Discord.
- My Discord: aster_0472
[Wiki Here!] (https://github.com/Aster-0472/CoordinateTriggerEvents/wiki)
CHANGELOG
1.8.3
Fixed a bug where events could fail to trigger properly when host/client configs differ.
1.8.2
Fixed a bug where the PositionTriggers feature failed to clean up event triggers in time after players returned to the lobby.
1.8.1
Fixed a bug in the PositionTriggers module where using the PlayerCountEvents field incorrectly selected the event slot.
1.8.0
Fixed an issue where TYPE9 events could not be triggered when using a string ID.
Fixed an issue where the BigPickup feature, in continuous event-trigger mode, could not trigger the corresponding event based on the player slot.
1.7.8
Fixed an issue where, after using the AnyPlayerInside field, enabling UsePlayerCountEvents would only trigger events for a single player slot.
1.7.7
Standardized the activation timing of certain triggers.
1.7.6
Fixed compatibility issues with go away-API v0.6.0.
1.7.5
Fixed a bug in HudInteractTriggers where using a type 700 switch ID caused host/client desynchronization.
1.7.3
Fixed an issue where an error message would be output to the console after a configuration field was missing.
1.7.2
Removed three obsolete patches.
1.7.1
Added a Waypoint field to the BigPickup feature, which can be used to replace the display icon placed on the ground after a large item is picked up.
1.7.0
Fixed the issue where using AWO events TYPE:10019 and TYPE:10020 would incorrectly use player coordinates as monster spawn coordinates.
1.6.9
Fixed the issue in some functions where text parsing could not recognize string IDs.
1.6.8
- Fixed the bug where 'Type: 700' wasn't registering correctly in the game